Adjust EMP damage and appearance? #91
Labels
client
enhancement
Network Breaking Change
This change will break backwards compatibility with networking code.
I am wondering if the EMP weapon is too OP.
It looks like the upgrade 3 can do... 12,000 damage in one shot, seems excessive.
I am proposing 2 changes:
Rebalance EMP damage, which is calculated on EMP wave count * damage count since each wave is a collision.
Re-evalutate the color and appearance of each EMP level. Currently, it's hard to distinguish visually from the base and emp upgrade 1.
I would propose the following rebalance of damage:
Thoughts?
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