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CREDITS
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CREDITS
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There are an awful lot of people that should be listed here. I may not wind
up listing them all, so if I miss your name, or what you have done, please
let me or one of the other developers know and we'll get you set up.
First of all, we would like to thank the Fathers of Parsec:
Markus Hadwiger programming
Andreas Varga programming
Clemens Beer programming
Michael Wögerbauer programming
Alex Mastny [homepage] artwork and 3D models
Stefan Poiss music and sound effects
Karin Baier vocals and sound effects
Tamer Fahmy programming
Thomas Bauer internal nursing and support
Michel Fleck graphics
Alexander Fuchs graphics
Next we'd like to thank those who have brought OpenParsec back to life from
the brink of almost certain death:
Jason Williams programming/project admin
Phil Spencer programming
Alex Szpakowski programming/bug hunting
Alexander Harvey programming/bug hunting
Josh Bush testing/future artwork
Some special recognition follows for those who have made great contributions:
- Phil Spencer
- for being the initial kick in the pants to get OpenParsec rolling again
in 2012
- for handling the daunting task of implementing all of the weapons and
power-ups server side and getting the internet game working
- Jason Williams
- for assisting with the initial port of Video, Audio and Input to SDL
- for implementing the first version of the master server code and starmap
- for project admin and keeping in touch with the Fathers for certain things.
- herding cats.
- Alex Szpakowski
- for his invaluble help refining the SDL Video port and his continued help
with the video subsystem.
- for his bug hunting expertise.
- for his assistance with the Mac OSX port and bundle.
- Alexander Harvey
- for his bug hunting assistance.
- for his help with the Linux bundle and port.
- for his initial implementation of the joystick code.
OpenParsec has been a long time coming, and we are proud to finally present
it to the world. There is still quite a bit of work to do, so please feel
free to help us along the way and partake in something pretty awesome.