Releases: OpenApoc/OpenApoc
20240903
WINDOWS USERS PLEASE UPDATE TO THE LATEST Visual C++ Libraries BEFORE RUNNING THE GAME
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
What's Changed
Full Changelog: 2024082...2024090
20240829
WINDOWS USERS PLEASE UPDATE TO THE LATEST Visual C++ Libraries BEFORE RUNNING THE GAME
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
What's Changed
- Fix crash on battle exit by @JonnyH in #1494
- Show "No Alien Containment Facility" window when ship with alien lands in base without alien storage by @ayrtondenner in #1493
Full Changelog: 2024081...2024082
20240815
What's Changed
- Fixing logic at Base::alienContainmentExists by @ayrtondenner in #1490
- Fix minimum velocity when turning by @Kurtsley in #1492
Full Changelog: 2024081...2024081
WINDOWS USERS PLEASE UPDATE TO THE LATEST Visual C++ Libraries BEFORE RUNNING THE GAME
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
20240811
What's Changed
- Updating base facility error logs with magic_enum by @ayrtondenner in #1484
- Removing incorrect presentScenery check at VehicleMover::updateCrashed by @ayrtondenner in #1488
- Add debug option to fix slow motion vehicles by @Kurtsley in #1489
Full Changelog: 2024070...2024081
WINDOWS USERS PLEASE UPDATE TO THE LATEST Visual C++ Libraries BEFORE RUNNING THE GAME
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
20240702
What's Changed
- Changing log type at buildFacility and destroyFacility by @ayrtondenner in #1479
- Stop adding empty cargo at vehicle when exiting battle by @ayrtondenner in #1483
Full Changelog: 2024062...2024070
20240627
What's Changed
- Consider nearby vehicles for score math related to loot pickup by @ayrtondenner in #1475
- New dialog message for base without any Alien Containment module, and base.cpp code refactorings by @ayrtondenner in #1476
Full Changelog: 2024062...2024062
20240623
What's Changed
- Renaming property to "Max Samples" and adding "Storage" property at ufopaedia by @ayrtondenner in #1473
- Refactored check if equipment type is researched by @ayrtondenner in #1474
Full Changelog: 2024062...2024062
20240620
What's Changed
- Issue #1380: display credit labels in currency format by @ayrtondenner in #1467
- Adding currency formatting to all label texts starting with dollar sign char by @ayrtondenner in #1468
- Showing weapon name when weapon is researched but not ammo type by @ayrtondenner in #1472
Full Changelog: 2024052...2024062
20240526
What's Changed
- Warning all weapon ammo types that needs to be researched before using by @ayrtondenner in #1463
- Using same iteration limit value for both preview and move order by @ayrtondenner in #1464
Full Changelog: 2024052...2024052
20240525
What's Changed
- Recovering aliens and item loot after base defense mission by @ayrtondenner in #1456
- Fix red square rendering on research complete by @Kurtsley in #1460
- Fix org tab showing incorrect relations with XCOM by @Kurtsley in #1459
- Removed default value for isResearched in VehicleSheet::display by @ayrtondenner in #1458
Full Changelog: 2024052...2024052