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README.md

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This is the Assets folder, required by Unity. All files and folders in this project shows up in the Project Pane.

This folder contains the following folders:

Scenes: Where all the scenes are stored.

Prefabs: Where all the prefabs are stored.

Models: Where all the 3D assets, especially models are stored

Models/Animations: Where all the animations are stored

Models/Textures: Where all the images specifically used for texturing 3D models are stored. Putting textures here makes it easier for the auto-generated materials to find its corresponding textures.

Models/Materials: Where all the materials used in models are used. Auto-generated material are created here.

Images: Where all the image assets used in a 2D context (such as particles) are stored. If an image is not used in a model, it goes here!

Images/GUI: Where all the image assets used in GUI are stored.

Sounds: Where all audio and sound effects are stored.

Sounds/Music: Where music are stored, especially background music.

Sounds/Voices: Where voices acting are stored.

Resources: A Unity folder where any file is accessible from script as if going through a normal filesystem. WARNING: loading assets from this folder is sloooooooooow!

Standard Assets: A Unity folder where imported assets are usually placed. Scripts in this folder are compiled first, allowing Javascript codes in the Scripts folder to access C# code.

Plugins: A Unity folder where plugins are installed.

Shaders: Where shader scripts are stored.

Scripts: Where the rest of the scripts are stored.

Scripts/Editor: A Unity folder where scripts extending any UnityEditor are placed in to compile. Basically, any script adding or changing a menu goes here.

Scripts/Gizmos: A Unity folder where scripts with OnDrawGizmos() function is defined. Basically, any script drawing debug symbols in the Editor pane goes here.