Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow config to set Debuffs to only apply after multiple nights of no sleeping. #298

Open
TheGam1ngWizard opened this issue Sep 15, 2022 · 3 comments
Assignees
Labels
Suggestion A new suggestion which may or may not be implemented

Comments

@TheGam1ngWizard
Copy link

Hi there,

I was thinking about how annoying it can be to be stripmining and be told you were debuffed because you didn't sleep. I was hoping you could make it so debuffs had a modification for a number of nights without sleep it would take before they took effect. (Which would also allow scaling effects higher the longer players don't sleep.

  • Slow I after 2 nights, Slow II after 3, Slow III after 5. Ect ect.
@TheGam1ngWizard TheGam1ngWizard added the Suggestion A new suggestion which may or may not be implemented label Sep 15, 2022
@TheGam1ngWizard
Copy link
Author

Same way vice-verse, allow scaling the more days a person sleeps consecutively.

@TheGam1ngWizard
Copy link
Author

@Nuytemans-Dieter ping since this would be really great to see.

@Nuytemans-Dieter
Copy link
Owner

Hey! Thank you for the very cool idea, it is a relatively big change sadly. Tracking not sleeping for multiple nights should introduce some kind of storage solution (if a player logs off and on, we don't want to stop tracking the amount of nights not slept - the same with server restarts). However, it would be nice to have this one day!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Suggestion A new suggestion which may or may not be implemented
Projects
None yet
Development

No branches or pull requests

2 participants