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index.d.ts
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/** Declaration file generated by dts-gen */
export class System {
constructor();
createRuntime(auth: any): any;
createUser(id: string | number): any;
getGenerators(): any[];
getUser(id: string | number): any;
hasUser(id: string | number): boolean;
inject(platform: any): void;
registerCanonicalGenerator(o: any): void;
registerGenerator(generator: any): void;
registerNOSProgram(name: string, programs: (e: any) => any): void;
removeUser(user: any): void;
}
export class UserSystem {
constructor(...args: any[]);
UIHandler(...args: any[]): any;
addBlockType(...args: any[]): any;
addDirection(...args: any[]): any;
addPosition(...args: any[]): any;
execl(...args: any[]): any;
execv(...args: any[]): any;
exit(...args: any[]): any;
generate(...args: any[]): any;
getCurrentGeneratorName(): string;
getGeneratorNames(): string[];
getCurrentState(...args: any[]): any;
getCurrentUI(...args: any[]): any;
init(...args: any[]): any;
isValidParameter(...args: any[]): any;
nextGenerator(): any;
perviousGenerator(): any;
switchGenerator(index: number): any;
removeBlockType(...args: any[]): any;
removeDirection(...args: any[]): any;
removePosition(...args: any[]): any;
runNOS(...args: any[]): any;
useItem(...args: any[]): any;
}
export const systemInstance: System
export class Block {
constructor(position: Position, blockType: BlockType)
position: Position; blockType: BlockType;
}
export class BlockType {
constructor(blockIdentifier: string, blockState: any, blockNBT?: any)
blockIdentifier: string; blockState: any; blockNBT: any;
}
export class BuildInstruction {
constructor(type: string, data: any)
type: string; data: any
}
export class Coordinate {
constructor(x: number, y: number, z: number)
x: number; y: number; z: number;
}
export class Description {
constructor(name: string, usage: Usage)
name: string; usage: Usage
}
export class Direction {
constructor(x: number, y: number)
x: number; y: number;
}
export class Generator {
constructor(description: Description,
positionArray: any, blockTypeArray: any, directionArray: any, option: any,
addPosition: any, addBlockType: any, addDirection: any,
removePosition: any, removeBlockType: any, removeDirection: any,
validateParameter: any, generate: any, postGenerate: any, UIHandler: any)
}
export class Position {
constructor(coordinate: Coordinate, dimension?: "overworld" | "nether" | "the end")
coordinate: Coordinate; dimension: string;
}
export class Usage {
constructor(positionUsage: any[], blockTypeUsage: any[], directionUsage: any[], optionUsage: any[])
positionUsage: any[]; blockTypeUsage: any[]; directionUsage: any[]; optionUsage: any[];
}
export function canonicalGeneratorFactory(o: {
description: Description,
criteria: {
positionArrayLength: number,
blockTypeArrayLength: number,
directionArrayLength: number
},
option: any,
method: {
generate: Function, UIHandler: Function
}
}): any;
export namespace emptyPlatform {
function use(...args: any[]): any;
}