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crash when run() called directly in user.lua #63

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NevilClavain opened this issue Nov 15, 2021 · 0 comments
Open

crash when run() called directly in user.lua #63

NevilClavain opened this issue Nov 15, 2021 · 0 comments
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@NevilClavain
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run() cannot be called directly in user.lua
A resource callback manager shall be created in user.lua, to call run() synchronously when all gameroom basic resources are loaded and ready

@NevilClavain NevilClavain self-assigned this Nov 15, 2021
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