How to make a image detection go through an order? #765
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My solution to your problem would be use "change status" action to ENABLE/DISABLE the events Just create the first event like you would normally do. Duplicate it, so you have your second event but this time edit the click to match your desired 390ms. now that you have both events you need to make sure that they are not running at the same time. go into the first event and use as the the action "change status event", tap on the second option that shows all the events put "X" (disable) in the first event and "enable" the second one. if you did it correctly, once the first event has run it should disable it and enable the second one... If you see that it doesn't work just use 2 separate instances of "change status event" in the first event, the first one to enable the second event and the the second to disable the first event. Sorry if it's not clear, my Klick'r isn't setup in english. good luck |
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So i'm playing a game similar to the google chrome Dinosaur game where you jump over hurdles. Now I have it detecting the hurdles, but over time they get faster. Can I make it so when the image of a hurdle is detected, it does the first click at say 400ms, and then the second time it does the second one at 390ms? I can only find that seeing it a second time resets the actions to the start, or if I select for it to continue, it just goes through all the clicks after seeing the first hurdle.
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