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Unity 2021.3.10f1 crashed after enabling "Allow unsafe code" in order to compile the plugin.
Stack trace :
0x00007fff0eb10703 (NVIDIA.PhysX.Native) SWIGRegisterStringCallback_Native 0x00007fff0eafb7b5 (NVIDIA.PhysX.Native) CSharp_NVIDIAfPhysX_PxPhysics_createShape__SWIG_4___ 0x0000027c0f67ca67 (Mono JIT Code) (wrapper managed-to-native) NVIDIA.PhysX.NativePINVOKE:PxPhysics_createShape__SWIG_4 (System.Runtime.InteropServices.HandleRef,System.Runtime.InteropServices.HandleRef,System.Runtime.InteropServices.HandleRef[],uint16,bool) 0x0000027c0f67c003 (Mono JIT Code) NVIDIA.PhysX.PxPhysics:createShape (NVIDIA.PhysX.PxGeometry,NVIDIA.PhysX.PxMaterial[],uint16,bool) 0x0000027c0f67b15b (Mono JIT Code) [PxSimpleShape.cs:101] NVIDIA.PhysX.Unity.PxSimpleShape:CreateSimpleShape () 0x0000027c0f67b0ab (Mono JIT Code) [PxSimpleShape.cs:46] NVIDIA.PhysX.Unity.PxSimpleShape:CreateShape () 0x0000027c0f67b068 (Mono JIT Code) [PxShape.cs:20] NVIDIA.PhysX.Unity.PxShape:CreateAsset () 0x0000027c0f61eb35 (Mono JIT Code) [PxAsset.cs:133] NVIDIA.PhysX.Unity.PxAsset:CheckCreate () 0x0000027c0f61e8cb (Mono JIT Code) [PxAsset.cs:30] NVIDIA.PhysX.Unity.PxAsset:OnEnable () 0x0000027c0f61c638 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007fff0feafe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 0x00007fff0fdee764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke 0x00007fff0fdee8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke 0x00007ff73c4e7614 (Unity) scripting_method_invoke 0x00007ff73c4c6eb4 (Unity) ScriptingInvocation::Invoke 0x00007ff73c4c6f9e (Unity) ScriptingInvocation::InvokeChecked 0x00007ff73c55bf86 (Unity) SerializableManagedRef::CallMethod 0x00007ff73c4af1c0 (Unity) MonoBehaviour::AwakeFromLoad 0x00007ff73c59cdaf (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake 0x00007ff73c59d81c (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad 0x00007ff73c59d983 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad 0x00007ff73d11a675 (Unity) PrefabImporter::GenerateAssetData 0x00007ff73d85d40e (Unity) ImportToObjects 0x00007ff73d85c373 (Unity) ImportAsset 0x00007ff73d87edb2 (Unity) AssetImportWorker::Import 0x00007ff73d8b0175 (Unity) AssetImportManager::ImportInProcess 0x00007ff73d8acfee (Unity) AssetImportManager::Import 0x00007ff73d8b105e (Unity) ImportOutOfDateAssets 0x00007ff73d8bcc73 (Unity) RefreshInternalV2 0x00007ff73d8c432b (Unity) StopAssetImportingV2Internal 0x00007ff73d0f0690 (Unity) Application::TickTimer 0x00007ff73d53ff5a (Unity) MainMessageLoop 0x00007ff73d54480b (Unity) WinMain 0x00007ff73e8d20ce (Unity) __scrt_common_main_seh 0x00007fffcc6a7034 (KERNEL32) BaseThreadInitThunk 0x00007fffce2026a1 (ntdll) RtlUserThreadStart
The text was updated successfully, but these errors were encountered:
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Unity 2021.3.10f1 crashed after enabling "Allow unsafe code" in order to compile the plugin.
Stack trace :
The text was updated successfully, but these errors were encountered: