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When I want to assign a keyframe to animate an action, it's supposed to be in an action, but instead, the keyframe is on a rig. So when I change action, the keyframe is not changed with it.
The text was updated successfully, but these errors were encountered:
Hi! This might be a problem of how the IK/FK button has been implemented in the rig and in MustardUI.
Can you please send me the file (Stripped with textures, just the bare minimum to debug).
When I want to assign a keyframe to animate an action, it's supposed to be in an action, but instead, the keyframe is on a rig. So when I change action, the keyframe is not changed with it.
The text was updated successfully, but these errors were encountered: