Collections of resources and tools I wrote for Foundry's Katana software.
You can have a look at the README.md
file in each folder.
Else each script should always have a top docstring for documentation.
This repo act as a "master" repo where I just bring in all the stuff I made. For this I'm using the git submodules feature to link other repositories. Those submodules must always point to a certain commit so if you click on them make sure to switch back to the main branch.
Warning structure of the repo might sometimes completely change.
-
instancing
-
Provide a flexible solution for instancing based on point-cloud locations.
-
-
python
-
Configure the scene's graph state variables as simple as configuring a python dictionary.
-
Divide the current render resolution by the given amount.
-
Parse scene to return a list of node connected to the given source node.
-
Convert the selected nodes to an XML representation.
-
Modify Backdrops nodes attributes.
-
Create and build a GafferThree node from a python dictionary.
-
-
opscripting
-
Resources to integrate the Katana OpScript workflow in a version-controled pipeline.
-
-
startup
examples of Katana launcher scripts with environment variables configurations
-
supertools
-
Preview and edit the Graph State Variables (GSV) in your nodegraph.
-
License should be specified in each directory or in the top of each file. If none of them is present then the license specified in this repo LICENSE.md file will apply.
You can request a specific license by contacting me at [email protected] .