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Walk action while hit #178

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nmeylan opened this issue Jan 27, 2023 · 1 comment
Open

Walk action while hit #178

nmeylan opened this issue Jan 27, 2023 · 1 comment
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Bug Something that is already regarded as completed not working how it should be. Game Breaking Negatively affects the gameplay mechanics of something that is already implemented.

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@nmeylan
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nmeylan commented Jan 27, 2023

Bug Description

Current behavior:
It seems that walk movement is stopped when entity(player or mob) is hit instead of being delayed

Expected behavior:

"if you are walking from A cell to B and you get hit, you will receive a packet with damage and attack motions. After the attack motion delay elapses, the character displays the flintch action (if not endure endure) and it will last attackedmotion amount of seconds. After that the character should resumbe moving to the targeted cell" - MrAntares

It leads to big desync of character position between client and server
https://user-images.githubusercontent.com/1909074/215115311-c26d4b03-c0ea-4d5f-b535-be75d4995d40.mp4

@nmeylan nmeylan added the Bug Something that is already regarded as completed not working how it should be. label Jan 27, 2023
@waken22 waken22 added the Game Breaking Negatively affects the gameplay mechanics of something that is already implemented. label Nov 9, 2023
@alisonrag
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Labels
Bug Something that is already regarded as completed not working how it should be. Game Breaking Negatively affects the gameplay mechanics of something that is already implemented.
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