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Text Intermission Formatting option #135
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Which versions of Woof and Nugget did you try? I tried the WAD linked in fabiangreffrath#1683 (comment) in Woof 15.2.0 and Nugget 4.2.0 (the latest releases) and the result was the same in both: There's not meant to be a setting for this, Nugget should simply match Woof's behavior. |
Woof 14.3.0 for the last screenshot there, but here's a screenshot dating back to 14.0.0 I don't think this was as much as a setting to toggle as something Woof just changed. Unpacking and checking a download of 15.0.0, it's no longer there, and this gives me the gut feeling that maybe this was never intended behavior, which is a bit crushing because I was so happy that this change solved my problem with consistent text formatting across differing resolutions. |
I'd like to ask: in what way is it useful for you exactly? I would personally just run the game at 4:3 and see if the text fits. I realize that formatting it like in Woof 14 would visualize where line breaks should be placed, but that sounds like a rare use scenario. |
If you've nothing to add, I'll close this soon since it's not worth the effort in my opinion. |
It seems that I might just able to reformat the text here so that it can fit properly in 4:3, though it's tight, I don't know how it'll fare in other resolutions necessarily. Since you're a sourceport dev, may I ask if there's any plans or hypotheticals by anyone for any new ways to do text intermissions some day in the future? |
Not from me, and I think not from anyone else either. Even then, how exactly would said "new ways" differ? As far as I'm concerned, there are no guarantees nor standard behavior when it comes to how text that exceeds the boundaries of the original 4:3 screen is laid out. If you want the text to show up properly everywhere, write it as if you were working with vanilla Doom, placing line breaks manually. |
Anyway, I got the text to fit well enough. |
Woops, that wasn't supposed to be closed as completed, sorry for that. |
Something Woof does is to strictly format the intermission text crawls to 4:3, for the sake of consistency, but this feature does not seem to exist in Nugget (or at least I have not found it).
Example from Woof:
Example of same text screen in Nugget:
Would it be as simple as borrowing the code for this from Woof?
It would be extremely helpful to have this feature, at least for me.
GzDoom also just kind of blurts the text out with no regards for formatting, but people tend to use larger resolutions when playing that port, which helps, and I'm doing a compat patch for that anyway.
Thank you. This port is very nice,
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