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It would be great to make interfaces to MonoGame objects (IGraphicDevice, ITexture2D, IContent, etc.) and separate them into a platform-independent Nuget package. Also all data-structures like vectors, matrices, colors, etc. should be put into it.
Motivation
Thus it will be possible to create platform-independent projects instead of using shader-project.
Moreover, this functionality will not break backward compatibility, but will expand the possibilities of creating projects.
The text was updated successfully, but these errors were encountered:
Intent
It would be great to make interfaces to MonoGame objects (IGraphicDevice, ITexture2D, IContent, etc.) and separate them into a platform-independent Nuget package. Also all data-structures like vectors, matrices, colors, etc. should be put into it.
Motivation
Thus it will be possible to create platform-independent projects instead of using shader-project.
Moreover, this functionality will not break backward compatibility, but will expand the possibilities of creating projects.
The text was updated successfully, but these errors were encountered: