This document lists all the assets and code snippets used or re-adapated in the various demo examples of this Unity/C# project with direct links and credits to the original source/author(s).
The tilesets shown in Chapter 2 and Chapter 8 are from the amazing Kenney library: https://kenney.nl/. They are available for free under the CC0 - Creative Commons "No Rights Reserved" license (more info here).
This collection of 3D models was made by "markinhofaci", and it's available for free on the famous 3D trading website CG Trader under the Royalty Free license: https://www.cgtrader.com/free-3d-models/character/fantasy-character/free-ancient-warriors.
This low-poly 3D mage character was made by "gadohoa", and it's available for free on CG Trader under the Royalty Free license: https://www.cgtrader.com/free-3d-models/character/fantasy-character/mage-model.
Chapter 8's unit movement relies on a slightly adapted version of "pixelfac"'s 2D A* pathfinding algorithm for Unity tilemaps, available for free on Github over here: https://github.com/pixelfac/2D-Astar-Pathfinding-in-Unity.
Here, I've re-organised a few objects and allowed for the pathfinder to prepare the map of walkable and non-walkable areas in advance and cache it for further computations (instead of recomputing it each time like in the original implementation).
This nice little pack of UI elements by "PaperHatLizard" is available for free on itch.io under the CC BY-NC 4.0 license (more info here): https://paperhatlizard.itch.io/cryos-mini-gui.
The magic VFX from Chapter 11 are extracted from Jean Moreno's Cartoon FX Remaster Free Unity pack, available for free on the asset store: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109565.