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gdUnit4.csproj
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<Project Sdk="Godot.NET.Sdk/4.3.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>11.0</LangVersion>
<!--Force nullable warnings, you can disable if you want-->
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<!--Disable warning of invalid/incompatible GodotSharp version-->
<NoWarn>NU1605</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.9.0"/>
<PackageReference Include="gdUnit4.api" Version="4.4.0-rc9"/>
<PackageReference Include="gdUnit4.test.adapter" Version="2.1.0-rc3"/>
<PackageReference Include="gdUnit4.analyzers" Version="1.0.0-rc5">
<PrivateAssets>none</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>