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Releases: MightyPirates/OpenComputers

Patch 1.5.18 Hotfix 1

21 Sep 19:42
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  • Fixed: Potential stackoverflow in charger.
  • Fixed: count() for last four inventory slots of agents.

Patch 1.5.18

20 Sep 12:11
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  • Added: Nanomachines, an energy based buff / effect system.
  • Added: Arbitrary rotation for tier two hologram projectors, static and animated.
  • Added: Transposer can be used as an upgrade in Microcontrollers.
  • Changed: Improved tab completion behavior in shell (payonel).
  • Changed: Drones must now be "itemized" by sneak-activating them with a wrench (instead of bare-handed). Sneak-activating them otherwise powers them on now, like most other devices. This now allows robots/drones to start drones.
  • Fixed: Potential dupe bug when having robots use ExU drums.
  • Fixed: Behavior of os.time / os.date.
  • Fixed: Some more non-critical internal stuff.
  • Fixed: Potential NPE when robots tried to use the analyzer.
  • Fixed: Render issues with certain items when held by robots.
  • [MC1.8] Fixed: Lighting issue when hovering GUI buttons.

Patch 1.5.17

05 Sep 22:34
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  • Fixed: Crash when trying to change architecture of APU.
  • Fixed: Hoverboots taking damage - draining energy when absorbing damage now.

Patch 1.5.16

30 Aug 16:16
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  • Added: Transposer block, allows computer controlled moving of items or fluids between adjacent blocks.
  • Added: AgriCraft integration (LordJoda).
  • Added: Better Records integration.
  • Added: Method to switch CPU architecture automatically (will cause reboot if it changed).
  • Added: Parameter in gpu.bind to disable resolution reset (makkarpov).
  • Changed: Switches and Access Points are now deprecated, replaced by the Relay, which is basically a switch with a card slot and can be upgraded to support wireless (i.e. behave like an Access Point) or even using a Linked Card.
  • Changed: Updated plan9k loot disk (Magik6k).
  • Fixed: Very rare issue with agents' inventory interaction (e.g. with AgriCraft Analyzer).
  • Fixed: Some more minor issues.

Patch 1.5.15

05 Aug 20:27
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  • Added: Unmanaged mode for hard drives and floppies (treated as block devices / raw access).
  • Added: Tiered data cards (makkarpov).
  • Added: isEquivalentTo and areStacksEquivalent to inventory controller, allowing to check if items share an oredict id.
  • Added: bit32 implementation in Lua 5.3 for backwards compat.
  • Added: Also handle arbitrary number types in signals and return values.
  • Added: Blacklist config for recipe inputs for disassembler. Default contains fire for chainmail blacklisting.
  • Added: NBT editing functionality to Debug Card (gamax92).
  • Changed: Use a non-invalid default dummy item in loot generator (may help with some mods accessing that directly).
  • Fixed: computer.stopped message (resulting in sockets not being closed on shutdown, e.g.).
  • Fixed: Overcompensating for dig time.
  • Fixed: Potential crash when machines stopped unexpectedly.
  • Fixed: Potential deadlock when machines get disposed while they're running.
  • Fixed: Potential division by zero in manual.
  • Fixed: Potential issue in AE2 integration.
  • Fixed: Potential memory leaks in server racks.
  • Fixed: Potential race conditions between ServerThread and ClientShutdownThread.
  • Fixed: Spelling and grammar errors within the man pages (Shuudoushi).

Patch 1.5.14

12 Jul 18:30
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  • Added: Net Splitter block (connectivy configurable per side, all sides toggled on redstone input).
  • Added: Can now click address in output of analyzer in chat to copy it to clipboard.
  • Added: Command to spawn a creative computer with the basic stuff built-in, plus screen and keyboard (oc_spawnComputer).
  • Added: Make hollow covers from FMP aware of cable sizes (Kubuxu).
  • Added: Alternative OS plan9k loot disk (Magik6k).
  • Added [MC1.8]: Power Advantage integration.
  • Fixed: Properly make loot disks added via the save dir readonly.
  • Fixed: Block recoloring when using tools from some mods.
  • Fixed: Issues with Lua BIOS/OpenOS selecting components when another mod adds components with a name that starts the same as built-in components.
  • Fixed: A bunch of issues with OpenOS' shell's piping logic (payonel).
  • Fixed: Lighting issue with hover boots.
  • Fixed: Assembler item renderer causing Colored Lights to freak out.
  • Fixed: Screens blanking out until the first update in some cases. Hopefully.
  • Fixed: Tons of more minor stuff.
  • Fixed: Removed deprecated call in bee converter.
  • Fixed: os.date() on certain dates.
  • Fixed: screen.setTouchModeInverted() only applying to to main block of multiblock screens.
  • Fixed: Initial redstone state of non-ticking blocks such as prints.

Patch 1.5.13

26 Jun 17:15
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  • Added: Lua 5.3 architecture.
  • Added: Data card, provides hashing algorithms and inflate/deflate (thanks Kubuxu).
  • Added: 3D prints can now be configured to not be collidable, per state, increases print cost though.
  • Added: Using an empty string as the texture for a 3D print shape will make it transparent.
  • Added: Callback to AE2 interface driver to allow storing items in database upgrade.
  • Added: ExtraCells integration (thanks DrummerMC).
  • Added: Integration with BC7 Electronic Library to allow saving/loading EEPROMs (requires BC 7.0.9).
  • Fixed: Interaction of robots and drones with trapped double-chests.
  • Fixed: Neighbors of redstone emitting prints not updating in some scenarios.
  • Fixed: Incorrect coordinates in mouse scroll event in scaled GUIs.
  • Fixed: Off-by-one in os.date().
  • Fixed: Command block driver now properly returns numeric value from executeCommand.
  • Fixed: Potential NPE when initializing Microcontrollers.
  • Fixed: Updated Project Red screwdiver implementation in Scrench.
  • Fixed: Display position of hover boots while sneaking.
  • Fixed: Drones producing step sounds when flying too low.
  • Fixed: Behavior of /dev/null in robots.
  • Fixed: A bunch of typos in the documentation.

To use the Lua 5.3 architecture, shift-rightclick a CPU while holding it in your hand to cycle through available architectures until it says Lua 5.3 in the chat and/or expanded tooltip of the CPU.

If you've been playing with a 1.5.13 dev-build (i.e. one you got from Jenkins), you'll have to manually set the option enableLua53 to true in your config, because it originally wasn't until I did some stability testing.

Patch 1.5.13 Prerelease 1

14 Jun 14:37
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Pre-release

This pre-release includes the new Lua 5.3 architecture, which is also the reason this is a pre-release.

If you've been playing with a 1.5.13 dev-build (i.e. one you got from Jenkins), you'll have to manually set the option enableLua53 to true in your config, because it originally wasn't until I did some stability testing myself. At this point I think it's stable enough for more general testing.

To play with the new Lua 5.3 architecture, take a CPU and sneak-rightclick while holding it in your hand. You'll see a notification in your chat log about what architecture it is now configured for (you can also see that in the extended tooltip of the CPU).

There have also been a good number of other changes, full changelog will be coming with the release proper. For now, I'd appreciate some testing. Let me know if you run into any issues, thanks!

Patch 1.5.12

26 May 13:59
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  • Added: Creative tier APU.
  • Changed: Added geolyzer and navigation upgrade to creative tablet.
  • Fixed: Client crash when placing server racks at y-level 0/255.
  • Fixed: Hover upgrades being installable in devices where they made no sense.
  • Fixed: Persistence issue with AE2 craftables (gotten via controller/interface next to adapter).
  • Fixed: Robots can now properly start other robots by sneak-using them (as long as their owner is allowed to).
  • Fixed: Warning in assembler about missing GPU if APU was present.

Patch 1.5.11 Hotfix 1

23 May 12:52
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  • Added: NotEnoughKeys integration.
  • Fixed: Native library on older Linuxes (specifically those still on glibc 2.13).
  • Fixed: Tablets turning off when pausing the game for too long.