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Resource manager for texts #29
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Thanks for your input. Localization of these messages was already on my radar, but wasn't important enough yet. It should not be a big issue to solve this. A solution could look like this: Then we need to copy or move all message strings which are sent to the client to the resources and replace this occurrences by calling the ResourceManager. |
I've noticed that you use raw text messages directly in code, e.g.
However, this leads to problems with translating text game server for non-English regions. Therefore I suggest to introduce an enitity which would provided text for given ID on run-time, possibly from disk.
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