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If a player turns their camera while opening up the pause menu, then selects Restart, the last camera turn input will influence the camera angle they spawn with. The offset's direction is determined by the direction the player turns, and the offset's severity is determined by how quickly the player turns.
This appears to be caused by the "turn" variable remaining with the pre-pause value after unpausing, although only for a frame or two.
In a Single Player Game:
If a player turns their camera while opening up the pause menu, then selects Restart, the last camera turn input will influence the camera angle they spawn with. The offset's direction is determined by the direction the player turns, and the offset's severity is determined by how quickly the player turns.
This appears to be caused by the "turn" variable remaining with the pre-pause value after unpausing, although only for a frame or two.
Camera.Offset.On.Spawn.Bug.1.mp4
Camera.Offset.Example.mp4
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