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When rendering using IBL, the ibl portion showed in the 3ds max viewport doesn't match the ibl portion showed in the render.
Maybe it is something similar the old exporter for Luxrender had, where the U was exported to -1 to fix the mismatch
When rendering using IBL, the ibl portion showed in the 3ds max viewport doesn't match the ibl portion showed in the render.
Maybe it is something similar the old exporter for Luxrender had, where the U was exported to -1 to fix the mismatch
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