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sdk-seven — Modern GBA SDK

sdk-seven provides all the necessary components for building software for the Game Boy Advance. It is built from scratch with an emphasis on correctness and performance. While still in active development, the core components have proven quite solid already.

It includes the following components:

  • libseven, a development library for interacting with the GBA hardware
  • libutil, a small library of utility functions
  • minrt, a runtime library for building and running GBA ROMs
  • Python helper scripts

While generally aiming to provide optimized routines for many different aspects of GBA programming, sdk-seven does not provide optimized memory or math functions.

Consider using agbabi for those.

meson-gba makes it easy to use sdk-seven and any number of additional libraries and tools.

gba-toolchain provides similar functionality, using Cmake.

Requires

  • meson >=0.64.0
  • arm-none-eabi toolchain (gcc, binutils, newlib)

Setup

./setup.sh
ninja -C build

Check meson configure build for available configuration options.

Support

Development of sdk-seven and other GBA homebrew projects can be supported through Patreon.

You can also reach out to us in the #sdk-seven channel in the gbadev Discord.

Licenses

sdk-seven is licensed under the Zlib License, with the following exceptions:

libseven, minrt, and libutil are licensed under the Mozilla Public License Version 2.0.
Documentation is licensed under the CC0 1.0 Universal License.