Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

OG bug: trapdoor location test assumes double sector size #1904

Open
lahm86 opened this issue Nov 15, 2024 · 0 comments
Open

OG bug: trapdoor location test assumes double sector size #1904

lahm86 opened this issue Nov 15, 2024 · 0 comments
Assignees
Labels
OG bug A bug in original game TR1 TR2

Comments

@lahm86
Copy link
Collaborator

lahm86 commented Nov 15, 2024

Only applicable to custom levels. If a trapdoor is placed as follows (as an example), the game assumes it is of double tile size, and so the floor/ceiling height functions apply to both sectors.

image

image

@lahm86 lahm86 added OG bug A bug in original game TR2 TR1 labels Nov 15, 2024
@lahm86 lahm86 added this to Roadmap Nov 15, 2024
@lahm86 lahm86 moved this to Backlog in Roadmap Nov 15, 2024
@walkawayy walkawayy self-assigned this Nov 16, 2024
@walkawayy walkawayy moved this from Backlog to In review in Roadmap Nov 16, 2024
walkawayy added a commit to walkawayy/TRX that referenced this issue Nov 16, 2024
walkawayy added a commit to walkawayy/TRX that referenced this issue Nov 16, 2024
walkawayy added a commit to walkawayy/TRX that referenced this issue Nov 16, 2024
walkawayy added a commit to walkawayy/TRX that referenced this issue Nov 16, 2024
walkawayy added a commit to walkawayy/TRX that referenced this issue Nov 16, 2024
walkawayy added a commit to walkawayy/TRX that referenced this issue Nov 16, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
OG bug A bug in original game TR1 TR2
Projects
Status: In review
Development

No branches or pull requests

2 participants