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Only applicable to custom levels. If a trapdoor is placed as follows (as an example), the game assumes it is of double tile size, and so the floor/ceiling height functions apply to both sectors.
The text was updated successfully, but these errors were encountered:
Only applicable to custom levels. If a trapdoor is placed as follows (as an example), the game assumes it is of double tile size, and so the floor/ceiling height functions apply to both sectors.
The text was updated successfully, but these errors were encountered: