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OG bug: wrong scale on various pickup models #1832

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lahm86 opened this issue Nov 5, 2024 · 2 comments
Open

OG bug: wrong scale on various pickup models #1832

lahm86 opened this issue Nov 5, 2024 · 2 comments
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Data Requires injecting content / files that are not a part of the original game OG bug A bug in original game TR2

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@lahm86
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lahm86 commented Nov 5, 2024

The scale of these 3D models is inaccurate compared to the sprite and/or their appearance in the target receptacle.

  • Prayer wheels (Barkhang Monastery)
  • Gemstones (Barkhang Monastery & Furnace of the Gods)
  • Dragon seal (Temple of Xian)

This could probably do with some further investigation to check every pickup type.

@lahm86 lahm86 added OG bug A bug in original game Data Requires injecting content / files that are not a part of the original game TR2 labels Nov 5, 2024
@lahm86 lahm86 added this to Roadmap Nov 5, 2024
@lahm86 lahm86 moved this to Backlog in Roadmap Nov 5, 2024
@Richard-L
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What would be a good reference for size?
Maybe something like bounding box z-value in relation to Lara's head z-value?

@lahm86
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lahm86 commented Nov 5, 2024

I think maybe the full slot could be a good reference for puzzle items, e.g.

image

But maybe these will appear too large as 3D pickups in the level and HUD. I think regular pickups might be OK as they are, but all-in-all, we can review it on a per-object basis.

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Labels
Data Requires injecting content / files that are not a part of the original game OG bug A bug in original game TR2
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