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Just remembered another one - in Folly, music is supposed to play when all the keys are used, but because of the masks the final bit for the music track is never set. This one might be a bit more awkward to resolve, but worth noting. |
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Talking of City of Khamun, I would like to see this mummy return to PC version as well. The mummy is there on PlayStation and Sega Saturn, but apparently not on Japanese PS version. I'm not sure of its exact location and trigger so they should be checked by someone. Also, I do understand this mummy position might be annoying for people, so some would probably want to not have this mummy around, while also being fine with other floordata changes. |
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In Temple of the Cat some players have found a way to survive the skull room and gain the extra kills. However the flipmap trigger in the skull room changes the next area, meaning the wall bars disappear and the giant cat's tongue gets extended. I think it would be a good idea to add flipmap triggers to the rooms on either side of the skull room so that the next room gets unflipped again. This would restore the proper way of completing the next area i.e. restore the bars and retract the giant cat's tongue. |
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I've come across a switch in The Hive level which doesn't seem to do anything. From reading Stella's guide this switch is meant to reopen the timed doors and allow Lara to backtrack if needed. |
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Non one-shot music triggers that should be changed to one-shot: |
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I thought it's worth setting up a discussion group for the upcoming floordata injection feature lahm's been working on. I've already raised two issues #750 & #751, but I thought it's best to consolidate here. There's also the possibility of adding a flipmap trigger which would help fix the Atlantean Stronghold crash #227, that is if you're playing with the vanilla files.
With these 3 issues off the top of my head, there will probably be more to come, and so I thought it'll be a good idea to have a place to swap ideas and ask questions. Just like the black mesh faces discussion in #736.
Update: List of issues related to this discussion.
With that out of the way, I would like to draw attention to a particular switch in Obelisk of Khamoon. Apparently all Lara has to do is climb onto the block and the room get flipped. Pulling the switch doesn't seem to do anything 🔍
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