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Subtraction results in mirrored UVs #362

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SK83RJOSH opened this issue May 27, 2022 · 3 comments
Open

Subtraction results in mirrored UVs #362

SK83RJOSH opened this issue May 27, 2022 · 3 comments
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@SK83RJOSH
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I'm not sure if this is intentional or not, but generally speaking if texture lock is disabled this feels incorrect since you'd expect the resulting measure textures to still be readable, for example, if you have a texture with the outline of a door in it and you want to inset that a certain amount, the texture/door handle would be flipped which is rather difficult to correct on your own

Unity_VqbbzuxfMm.mp4
@nukeandbeans nukeandbeans added this to Needs triage in WIP via automation May 27, 2022
@nukeandbeans
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This is a known issue. For now, mirroring on the U direction in surface mode should reliably fix the issue. (select all faces of a brush by clicking on the brush in the hierarchy window)

@SK83RJOSH
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Cheers thanks for the quick fix ^^

@nukeandbeans nukeandbeans moved this from Needs triage to To-Do in WIP Jun 9, 2022
@nukeandbeans
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I'm looking into a proper fix for this, but it may take a bit. Still finding where the problem is.

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