-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathPathNode.cpp
87 lines (66 loc) · 2 KB
/
PathNode.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
#include "PathNode.h"
/*----------------------------------------------------------------------------------------------*
* GETTERS:
/*----------------------------------------------------------------------------------------------*
* g GETTER
*/
int PathNode:: getg() const {
return g;
}
/*----------------------------------------------------------------------------------------------*
* h GETTER
*/
int PathNode:: geth() const {
return h;
}
/*----------------------------------------------------------------------------------------------*
* f GETTER
*/
int PathNode:: getf() const {
return f;
}
/*----------------------------------------------------------------------------------------------*
* Parent GETTER
*/
PathNode* PathNode:: getParent() const {
return parent;
}
/*----------------------------------------------------------------------------------------------*
* Position GETTER
*/
const GameObject PathNode:: getPosition() const {
return position;
}
/*----------------------------------------------------------------------------------------------*
* SETTERS:
/*----------------------------------------------------------------------------------------------*
* g SETTER
*/
void PathNode:: setg(int newG) {
g = newG;
}
/*----------------------------------------------------------------------------------------------*
* h SETTER
*/
void PathNode:: seth(int newH) {
h = newH;
}
/*----------------------------------------------------------------------------------------------*
* f SETTER
*/
void PathNode:: setf(int newF) {
f = newF;
}
/*----------------------------------------------------------------------------------------------*
* Parent SETTER
*/
void PathNode:: setParent(PathNode* newParent) {
parent = newParent;
}
/*----------------------------------------------------------------------------------------------*
* Position SETTER
*/
void PathNode:: setPosition(GameObject newPos) {
position = newPos;
}
/*----------------------------------------------------------------------------------------------*/