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Same issue
Ill add that it maybe happening because of create mod himself. When you sitting on a seat, normally the camera moves away so you can see ur creation fully without collisions. Maybe create trying to use default third person feature, but bind(or name of third person mode) was deleted for using only better first person view. Idk, maybe changing name like default-style will fix this, I'm not pro in Java
Same issue, it seems like the custom camera offset is throwing off third person to the point it causes a huge lag i think one good way to fix it is by using the vanilla third person when controlling a ship
Edit: When I swam into my ship my game crashed, here's the relevant stack trace
java.lang.IllegalArgumentException: Minimum cannot be greater than maximum: 63.13234196277335 > 63.132341962715145
at com.github.leawind.thirdperson.util.math.Zone.<init>(Zone.java:23) ~[leawind_third_person-v2.2.0-mc1.20-1.20.1-forge.jar%23329!/:?] {re:classloading}
at com.github.leawind.thirdperson.util.math.Zone.withMax(Zone.java:238) ~[leawind_third_person-v2.2.0-mc1.20-1.20.1-forge.jar%23329!/:?] {re:classloading}
at com.github.leawind.thirdperson.core.CameraAgent.limitRotateCenter(CameraAgent.java:208) ~[leawind_third_person-v2.2.0-mc1.20-1.20.1-forge.jar%23329!/:?] {re:mixin,re:classloading}
at com.github.leawind.thirdperson.core.CameraAgent.getRotateCenterFinally(CameraAgent.java:250) ~[leawind_third_person-v2.2.0-mc1.20-1.20.1-forge.jar%23329!/:?] {re:mixin,re:classloading}
at com.github.leawind.thirdperson.core.CameraAgent.onClientTickStart(CameraAgent.java:268) ~[leawind_third_person-v2.2.0-mc1.20-1.20.1-forge.jar%23329!/:?] {re:mixin,re:classloading}
at com.github.leawind.thirdperson.ThirdPersonEvents.onClientTickPre(ThirdPersonEvents.java:85) ~[leawind_third_person-v2.2.0-mc1.20-1.20.1-forge.jar%23329!/:?] {re:classloading}
at dev.architectury.event.forge.EventHandlerImplClient.event(EventHandlerImplClient.java:56) ~[architectury-9.2.14-forge.jar%23273!/:?] {re:classloading,pl:runtimedistcleaner:A}
at dev.architectury.event.forge.__EventHandlerImplClient_event_ClientTickEvent.invoke(.dynamic) ~[architectury-9.2.14-forge.jar%23273!/:?] {re:classloading,pl:eventbus:B}
Minecraft Version
1.20.1
Mod Version
2.2.0
Mod Loader
Forge
The other mod(s)
Valkerian skies, eureka, and create w/ create:connected
Describe the bug
after making a eureka ship out of Create: connected fluid vessels, i pressed f5 and my frames dropped to zero. on normal ground the frames come back
To Reproduce
after making a eureka ship out of Create: connected fluid vessels, i pressed f5 and my frames dropped to zero. on normal ground the frames come back
Expected behaviour
the mod to work as intended with little to no framerate drops
Additional context
No response
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