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When in a locked aim state, sprinting sometimes does not trigger correctly. From what I can tell this happens particularly when moving diagonally or when moving sideways before trying to sprint, as well as when turning the camera rapidly before sprinting. This issue sometimes persists until force aim state is disabled.
Reproduce
Steps to reproduce the behavior:
Shift camera state to force aim (i.e. with the player turning towards the crosshair), either by holding the "force aim" control or setting the camera to that state
Either move diagonally, sideways or turn the camera rapidly to either side before sprinting
This frequently leads to sprinting becoming disabled, either until I stop moving and try to sprint again, or occasionally until I exit the force aim state
Expected behavior
I expect sprinting to not stop working, and for the sprint button to allow sprinting regardless of aim state.
Additional context
This issue stops immediately when turning off the force aim camera state and does not occur in any other camera state (both third and first person). It is most easily reproduced by moving diagonally, then pressing the sprint key and trying to sprint forwards, which usually does not work. I personally suspect this has to do with the mod treating the player as if they are moving sideways even when moving forwards shortly after having moved sideways.
Is this issue related to the "sprint impulse threshold" option? I am not sure what that option means.
The text was updated successfully, but these errors were encountered:
I feel that I face a similar issue, thus commenting here.
Minecraft: 119.2
Mod Loader: Fabric 0.16.9
I updated the Leawind's Third Person mod from version 2.0.7 to 2.2.0. Since the udpate, I lost the ability to sprint in third person view. With version 2.0.7, I can sprint by double clicking then pressing the Z button on my keyboard in both first and third person.
Describe the bug
When in a locked aim state, sprinting sometimes does not trigger correctly. From what I can tell this happens particularly when moving diagonally or when moving sideways before trying to sprint, as well as when turning the camera rapidly before sprinting. This issue sometimes persists until force aim state is disabled.
Reproduce
Steps to reproduce the behavior:
Expected behavior
I expect sprinting to not stop working, and for the sprint button to allow sprinting regardless of aim state.
Additional context
This issue stops immediately when turning off the force aim camera state and does not occur in any other camera state (both third and first person). It is most easily reproduced by moving diagonally, then pressing the sprint key and trying to sprint forwards, which usually does not work. I personally suspect this has to do with the mod treating the player as if they are moving sideways even when moving forwards shortly after having moved sideways.
Is this issue related to the "sprint impulse threshold" option? I am not sure what that option means.
The text was updated successfully, but these errors were encountered: