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FrmStatistics.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace KimeraCS
{
using static FF7Skeleton;
using static FileTools;
using static Utils;
public partial class FrmStatistics : Form
{
public static string strFileName;
public FrmStatistics()
{
InitializeComponent();
}
private void FrmStatistics_Load(object sender, EventArgs e)
{
int iBoneIdx, iRSDIdx, iGroupIdx, iPolyIdx, iVertIdx, iTexCount, iWpnIdx, iWpnCounted;
int iTotalVerts, iTotalPolys, iTotalTexCoords, iRSDVertsUsage, iTotalVertsUsage;
int[] arrVertexUsage;
HashSet<string> hsTexList = new HashSet<string>();
iTotalVerts = iTotalPolys = iTotalVertsUsage = iTotalTexCoords = iWpnCounted = 0;
switch (modelType)
{
// FIELD SKELETON
case K_HRC_SKELETON:
strFileName = fSkeleton.fileName + ".TXT";
rtbStats.Text = "Field Model:\t\t" + fSkeleton.fileName + "\n";
rtbStats.Text += "Number of Bones:\t" + fSkeleton.bones.Count + "\n\n";
rtbStats.Text += "BONES\t\t\t\n";
for (iBoneIdx = 0; iBoneIdx < fSkeleton.bones.Count; iBoneIdx++)
{
rtbStats.Text += "Bone " + iBoneIdx.ToString("00") + "\t\t\t" +
"Joint:\t" + fSkeleton.bones[iBoneIdx].joint_i + " - " +
fSkeleton.bones[iBoneIdx].joint_f + "\n";
rtbStats.Text += "Number of RSD:\t\t" +
fSkeleton.bones[iBoneIdx].fRSDResources.Count.ToString("00") +
"\n";
if (fSkeleton.bones[iBoneIdx].fRSDResources.Count == 0) rtbStats.Text += "\n";
for (iRSDIdx = 0; iRSDIdx < fSkeleton.bones[iBoneIdx].fRSDResources.Count; iRSDIdx++)
{
rtbStats.Text += "Resource Name:\t\t" + fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].res_file + ".RSD" + "\n";
rtbStats.Text += "Model Name:\t\t" + fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.fileName + "\n";
rtbStats.Text += "Vertices: " + fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.Verts.Length.ToString("00000") + "\t" +
"Triangles: " + fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.Polys.Length.ToString("00000") + "\t\t" +
"TexCoords: " + fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.TexCoords.Length.ToString("00000") + "\n";
iTotalVerts += fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.Verts.Length;
iTotalPolys += fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.Polys.Length;
iTotalTexCoords += fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.TexCoords.Length;
// Calculate the real usage of the vertices.
// Different polys can use the same vertex, so, this is more load for the GPU.
arrVertexUsage = new int[fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.Verts.Length];
iRSDVertsUsage = 0;
for (iGroupIdx = 0;
iGroupIdx < fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.Header.numGroups;
iGroupIdx++)
{
for (iPolyIdx = fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.Groups[iGroupIdx].offsetPoly;
iPolyIdx < fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].Model.Groups[iGroupIdx].numPoly;
iPolyIdx++)
{
for (iVertIdx = 0; iVertIdx < 3; iVertIdx++)
{
arrVertexUsage[fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].
Model.Polys[iPolyIdx].Verts[iVertIdx]] += 1;
}
}
}
for (iVertIdx = 0; iVertIdx < arrVertexUsage.Length; iVertIdx++)
{
iRSDVertsUsage += arrVertexUsage[iVertIdx];
}
iTotalVertsUsage += iRSDVertsUsage;
rtbStats.Text += "Vertices Usage:\t" + iRSDVertsUsage.ToString() + "\n";
// We need to add the Textures info if any
if (fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].numTextures > 0)
{
rtbStats.Text += "Textures Used:\t\t";
for (iTexCount = 0;
iTexCount < fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].numTextures;
iTexCount++)
{
rtbStats.Text += fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].textures[iTexCount].TEXfileName;
if (iTexCount < fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].numTextures - 1) rtbStats.Text += ", ";
hsTexList.Add(fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].textures[iTexCount].TEXfileName + "_" +
fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].textures[iTexCount].width.ToString() + " x " +
fSkeleton.bones[iBoneIdx].fRSDResources[iRSDIdx].textures[iTexCount].height.ToString());
}
rtbStats.Text += "\n\n";
}
}
}
// List of textures and its size
if (hsTexList.Count > 0)
{
rtbStats.Text += "\nTEXTURE LIST\n";
foreach (string itmTex in hsTexList)
{
rtbStats.Text += "Name:\t\t" + itmTex.Split('_')[0] + "\t\t\t" +
"Size:\t" + itmTex.Split('_')[1] + "\n";
}
rtbStats.Text += "\n";
}
// TOTALS
rtbStats.Text += "TOTAL TRIANGLES:\t\t" + iTotalPolys.ToString() + "\n";
rtbStats.Text += "TOTAL VERTICES:\t\t" + iTotalVerts.ToString() + "\n";
rtbStats.Text += "TOTAL TEX COORDS (UV):\t" + iTotalTexCoords.ToString() + "\n";
rtbStats.Text += "TOTAL VERTICES USAGE:\t" + iTotalVertsUsage.ToString() + "\n";
break;
// BATTLE/MAGIC SKELETON
case K_AA_SKELETON:
case K_MAGIC_SKELETON:
strFileName = bSkeleton.fileName;
// Put battle model type
if (modelType == K_MAGIC_SKELETON)
rtbStats.Text = "Magic Model:";
else if (bSkeleton.IsBattleLocation)
rtbStats.Text = "Battle Model (Location):";
else if (bSkeleton.fileName[0] + bSkeleton.fileName[1] >= 165)
rtbStats.Text = "Battle Model (Main):";
else
rtbStats.Text = "Battle Model (Enemy)";
rtbStats.Text += "\t\t" + bSkeleton.fileName + "\n";
rtbStats.Text += "Number of Bones:\t" + bSkeleton.nBones.ToString() + "\n\n";
rtbStats.Text += "BONES\t\t\t\n";
for (iBoneIdx = 0; iBoneIdx < bSkeleton.nBones; iBoneIdx++)
{
rtbStats.Text += "Bone " + iBoneIdx.ToString("00") + "\t\t\t";
rtbStats.Text += "Number of Models:\t\t" +
bSkeleton.bones[iBoneIdx].nModels.ToString("00") + "\n";
if (bSkeleton.bones[iBoneIdx].hasModel == 1)
{
for (iRSDIdx = 0; iRSDIdx < bSkeleton.bones[iBoneIdx].nModels; iRSDIdx++)
{
rtbStats.Text +=
"Model Name:\t\t" + bSkeleton.bones[iBoneIdx].Models[iRSDIdx].fileName + "\n";
rtbStats.Text += "Vertices: " + bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Verts.Length.ToString("00000") + "\t" +
"Triangles: " + bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Polys.Length.ToString("00000") + "\t\t" +
"TexCoords: " + bSkeleton.bones[iBoneIdx].Models[iRSDIdx].TexCoords.Length.ToString("00000") + "\n";
iTotalVerts += bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Verts.Length;
iTotalPolys += bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Polys.Length;
iTotalTexCoords += bSkeleton.bones[iBoneIdx].Models[iRSDIdx].TexCoords.Length;
// Calculate the real usage of the vertices.
// Different polys can use the same vertex, so, this is more load for the GPU.
arrVertexUsage = new int[bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Verts.Length];
iRSDVertsUsage = 0;
for (iGroupIdx = 0;
iGroupIdx < bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Header.numGroups;
iGroupIdx++)
{
for (iPolyIdx = bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Groups[iGroupIdx].offsetPoly;
iPolyIdx < bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Groups[iGroupIdx].numPoly +
bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Groups[iGroupIdx].offsetPoly;
iPolyIdx++)
{
for (iVertIdx = 0; iVertIdx < 3; iVertIdx++)
{
arrVertexUsage[bSkeleton.bones[iBoneIdx].Models[iRSDIdx].
Polys[iPolyIdx].Verts[iVertIdx]] += 1;
}
}
}
for (iVertIdx = 0; iVertIdx < arrVertexUsage.Length; iVertIdx++)
{
iRSDVertsUsage += arrVertexUsage[iVertIdx];
}
iTotalVertsUsage += iRSDVertsUsage;
rtbStats.Text += "Vertices Usage:\t" + iRSDVertsUsage.ToString() + "\n";
// We need to add the Textures info if any
if (bSkeleton.bones[iBoneIdx].Models[iRSDIdx].TexCoords.Length > 0)
{
rtbStats.Text += "Textures Used:\t\t";
for (iGroupIdx = 0;
iGroupIdx < bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Groups.Length;
iGroupIdx++)
{
if (bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Groups[iGroupIdx].texFlag == 1)
{
rtbStats.Text += bSkeleton.textures[bSkeleton.bones[iBoneIdx].Models[iRSDIdx].
Groups[iGroupIdx].texID].TEXfileName;
if (iGroupIdx < bSkeleton.bones[iBoneIdx].Models[iRSDIdx].Groups.Length - 1)
rtbStats.Text += ", ";
hsTexList.Add(bSkeleton.textures[bSkeleton.bones[iBoneIdx].Models[iRSDIdx].
Groups[iGroupIdx].texID].TEXfileName + "_" +
bSkeleton.textures[bSkeleton.bones[iBoneIdx].Models[iRSDIdx].
Groups[iGroupIdx].texID].width.ToString() + " x " +
bSkeleton.textures[bSkeleton.bones[iBoneIdx].Models[iRSDIdx].
Groups[iGroupIdx].texID].height.ToString());
}
}
rtbStats.Text += "\n\n";
}
else rtbStats.Text += "\n";
}
}
else rtbStats.Text += "\n";
}
//// WEAPONS
// Let add the weapons if there are any
if (bSkeleton.nWeapons > 0)
{
rtbStats.Text += "\nWEAPONS BONES\n";
rtbStats.Text += "Number of Weapons:" + bSkeleton.nWeapons.ToString("00") + "\n\n";
for (iWpnIdx = 0; iWpnIdx < bSkeleton.wpModels.Count; iWpnIdx++)
{
if (bSkeleton.wpModels[iWpnIdx].Header.numGroups > 0)
{
iWpnCounted++;
rtbStats.Text +=
"Model Name:\t\t" + bSkeleton.wpModels[iWpnIdx].fileName + "\n";
rtbStats.Text += "Vertices:\t" + bSkeleton.wpModels[iWpnIdx].Verts.Length.ToString() + "\t\t" +
"Triangles:\t" + bSkeleton.wpModels[iWpnIdx].Polys.Length.ToString() + "\t\t" +
"TexCoords:\t" + bSkeleton.wpModels[iWpnIdx].TexCoords.Length.ToString() + "\n";
iTotalVerts += bSkeleton.wpModels[iWpnIdx].Verts.Length;
iTotalPolys += bSkeleton.wpModels[iWpnIdx].Polys.Length;
iTotalTexCoords += bSkeleton.wpModels[iWpnIdx].TexCoords.Length;
// Calculate the real usage of the vertices.
// Different polys can use the same vertex, so, this is more load for the GPU.
arrVertexUsage = new int[bSkeleton.wpModels[iWpnIdx].Verts.Length];
iRSDVertsUsage = 0;
for (iGroupIdx = 0;
iGroupIdx < bSkeleton.wpModels[iWpnIdx].Header.numGroups;
iGroupIdx++)
{
for (iPolyIdx = bSkeleton.wpModels[iWpnIdx].Groups[iGroupIdx].offsetPoly;
iPolyIdx < bSkeleton.wpModels[iWpnIdx].Groups[iGroupIdx].numPoly +
bSkeleton.wpModels[iWpnIdx].Groups[iGroupIdx].offsetPoly;
iPolyIdx++)
{
for (iVertIdx = 0; iVertIdx < 3; iVertIdx++)
{
arrVertexUsage[bSkeleton.wpModels[iWpnIdx].
Polys[iPolyIdx].Verts[iVertIdx]] += 1;
}
}
}
for (iVertIdx = 0; iVertIdx < arrVertexUsage.Length; iVertIdx++)
{
iRSDVertsUsage += arrVertexUsage[iVertIdx];
}
iTotalVertsUsage += iRSDVertsUsage;
rtbStats.Text += "Vertices Usage:\t" + iRSDVertsUsage.ToString() + "\n";
// We need to add the Textures info if any
if (bSkeleton.wpModels[iWpnIdx].TexCoords.Length > 0)
{
rtbStats.Text += "Textures Used:\t\t";
for (iGroupIdx = 0;
iGroupIdx < bSkeleton.wpModels[iWpnIdx].Groups.Length;
iGroupIdx++)
{
if (bSkeleton.wpModels[iWpnIdx].Groups[iGroupIdx].texFlag == 1)
{
rtbStats.Text += bSkeleton.textures[bSkeleton.wpModels[iWpnIdx].
Groups[iGroupIdx].texID].TEXfileName;
if (iGroupIdx < bSkeleton.wpModels[iWpnIdx].Groups.Length - 1)
rtbStats.Text += ", ";
hsTexList.Add(bSkeleton.textures[bSkeleton.wpModels[iWpnIdx].
Groups[iGroupIdx].texID].TEXfileName + "_" +
bSkeleton.textures[bSkeleton.wpModels[iWpnIdx].
Groups[iGroupIdx].texID].width.ToString() + " x " +
bSkeleton.textures[bSkeleton.wpModels[iWpnIdx].
Groups[iGroupIdx].texID].height.ToString());
}
}
rtbStats.Text += "\n\n";
}
else rtbStats.Text += "\n";
}
}
if (iWpnCounted == 0)
{
rtbStats.Text += "----------------------------------------------------\n";
rtbStats.Text += "WARNING: There are NOT weapons loaded and the Battle " +
"Model should have weapons.\n";
rtbStats.Text += "----------------------------------------------------\n\n";
}
if (iWpnCounted > 0 && iWpnCounted != bSkeleton.nWeapons)
{
rtbStats.Text += "----------------------------------------------------\n";
rtbStats.Text += "WARNING: There number of weapons loaded are not the same " +
"as the number of weapons of the Battle Model.\n";
rtbStats.Text += "----------------------------------------------------\n\n";
}
}
// List of textures and its size
if (hsTexList.Count > 0)
{
rtbStats.Text += "\nTEXTURE LIST\n";
foreach (string itmTex in hsTexList)
{
rtbStats.Text += "Name:\t\t" + itmTex.Split('_')[0] + "\t\t\t" +
"Size:\t" + itmTex.Split('_')[1] + "\n";
}
rtbStats.Text += "\n";
}
// TOTALS
rtbStats.Text += "TOTAL TRIANGLES:\t\t" + iTotalPolys.ToString() + "\n";
rtbStats.Text += "TOTAL VERTICES:\t\t" + iTotalVerts.ToString() + "\n";
rtbStats.Text += "TOTAL TEX COORDS (UV):\t" + iTotalTexCoords.ToString() + "\n";
rtbStats.Text += "TOTAL VERTICES USAGE:\t" + iTotalVertsUsage.ToString() + "\n";
break;
}
if (strFileName.Length > 0) Text += " - " + strFileName;
}
private void BtnClose_Click(object sender, EventArgs e)
{
Close();
}
private void BtnSaveStats_Click(object sender, EventArgs e)
{
saveFile.Title = "Save Statistics As...";
saveFile.Filter = "Plain Text file|*.TXT|All files|*.*";
saveFile.FilterIndex = 1;
saveFile.InitialDirectory = strGlobalPathFieldSkeletonFolder;
saveFile.FileName = strFileName;
try
{
// Process input if the user clicked OK.
if (saveFile.ShowDialog() == DialogResult.OK)
{
rtbStats.SaveFile(saveFile.FileName, RichTextBoxStreamType.PlainText);
}
}
catch (Exception ex)
{
strGlobalExceptionMessage = ex.Message;
MessageBox.Show("Error saving statistics file.", "Error");
return;
}
}
}
}