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FileTools.cs
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using System;
using System.IO;
using System.Collections;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KimeraCS
{
using static UndoRedo;
using static UndoRedoPE;
public static class FileTools
{
private const string CFG_FILE_NAME = "Kimera.cfg";
public const string CHAR_LGP_FILTER_FILE_NAME = "ifalna.fil";
public const string BATTLEENEMIES_LGP_FILTER_FILE_NAME = "ifalnab.fil";
public const string BATTLELOCATIONS_LGP_FILTER_FILE_NAME = "ifalnal.fil";
public const string BATTLEMAINPCS_LGP_FILTER_FILE_NAME = "ifalnap.fil";
public const string MAGIC_LGP_FILTER_FILE_NAME = "ifalnam.fil";
//public const string AERITH_BATTLE_SKELETON = "RVAA";
//public const string BARRET_BATTLE_SKELETON = "SEAA";
//public const string CAITSITH_BATTLE_SKELETON = "RYAA";
//public const string CID_BATTLE_SKELETON = "RZAA";
//public const string CLOUD_BATTLE_SKELETON = "RTAA";
//public const string RED_BATTLE_SKELETON = "RWAA";
//public const string TIFA_BATTLE_SKELETON = "RUAA";
//public const string YUFFIE_BATTLE_SKELETON = "RXAA";
//public const string VINCENT_BATTLE_SKELETON = "SGAA";
//public const string FROG_BATTLE_SKELETON = "RSAA";
//public const string CLOUD_BATTLE_SKELETON2 = "SIAA";
//public const string SEPHIROTH_BATTLE_SKELETON = "SAAA";
public struct STCharLGPRegister
{
public string fileName;
public List<string> lstNames;
public List<string> lstAnims;
}
public struct STBattleLGPRegister
{
public string fileName;
public string modelName;
}
public struct STLimitsRegister
{
public List<string> lstModelNames;
public List<string> lstLimitsAnimations;
}
public static Hashtable lstCFGKeys = new Hashtable();
public static int numCharLGPRegisters;
public static bool bDBLoaded, bDBEnemiesLoaded, bDBLocationsLoaded, bDBMainPCsLoaded,
bDBMagicLoaded;
public static bool bAdjust3DSImport, bDontCheckRepairPolys;
public static int iPEFilterIdx;
public static bool bShowAxesSkeletonWindow;
public static List<STCharLGPRegister> lstCharLGPRegisters;
public static List<STBattleLGPRegister> lstBattleEnemiesLGPRegisters;
public static List<STBattleLGPRegister> lstBattleLocationsLGPRegisters;
public static List<STBattleLGPRegister> lstBattleMainPCsLGPRegisters;
public static List<STBattleLGPRegister> lstMagicLGPRegisters;
public static List<STLimitsRegister> lstBattleLimitsAnimations;
public static int idefaultFieldInterpFrames = 1;
public static int idefaultBattleInterpFrames = 3;
public static int isizeWindowWidth = 750;
public static int isizeWindowHeight = 688;
public static int iwindowPosX = 0;
public static int iwindowPosY = 0;
public static string strCharLGPPathSrc = "", strBattleLGPPathSrc = "", strMagicLGPPathSrc = "";
public static string strCharLGPPathDest = "", strBattleLGPPathDest = "", strMagicLGPPathDest = "";
public static string strGlobalPathTEX2PNGBatch = "";
public static string strGlobalPath = "";
public static string strGlobalPathPModelFolder = "", strGlobalPModelName = "";
public static string strGlobalPathRSDResourceFolder = "", strGlobalRSDResourceName = "";
public static string strGlobalPathTMDModelFolder = "", strGlobalTMDModelName = "";
public static string strGlobalPath3DSModelFolder = "", strGlobal3DSModelName = "";
public static string strGlobalPathFieldSkeletonFolder = "", strGlobalFieldSkeletonFileName = "", strGlobalFieldSkeletonName = "",
strGlobalPathFieldAnimationFolder = "", strGlobalFieldAnimationName = "";
public static string strGlobalPathBattleSkeletonFolder = "", strGlobalBattleSkeletonFileName = "", strGlobalBattleSkeletonName = "",
strGlobalPathBattleAnimationFolder = "", strGlobalBattleAnimationName = "";
public static string strGlobalPathMagicSkeletonFolder = "", strGlobalMagicSkeletonFileName = "", strGlobalMagicSkeletonName = "",
strGlobalPathMagicAnimationFolder = "", strGlobalMagicAnimationName = "";
public static string strGlobalPathTextureFolder = "", strGlobalTextureName = "";
public static string strGlobalPathPartModelFolder = "", strGlobalPartModelName = ""; // Add Piece option
public static string strGlobalPathSaveSkeletonFolder = "", strGlobalPathSaveAnimationFolder = "",
strGlobalPathSaveModelFolder = "", strGlobalPathSaveTMDFolder = "";
// PEditor
public static int isizeWindowWidthPE = 736;
public static int isizeWindowHeightPE = 592;
public static int iwindowPosXPE = 0;
public static int iwindowPosYPE = 0;
public static string strGlobalPathPModelFolderPE = "", strGlobalPModelNamePE = "";
public static string strGlobalPathSaveModelFolderPE = "";
public static void PrepareCFGKeys()
{
lstCFGKeys.Add("DEFAULT_FIELD_INTERP_FRAMES", "");
lstCFGKeys.Add("DEFAULT_BATTLE_INTERP_FRAMES", "");
lstCFGKeys.Add("LGP_BATTLE_PATH", "");
lstCFGKeys.Add("LGP_BATTLE_PATH_DEST", "");
lstCFGKeys.Add("LGP_CHAR_PATH", "");
lstCFGKeys.Add("LGP_CHAR_PATH_DEST", "");
lstCFGKeys.Add("LGP_MAGIC_PATH", "");
lstCFGKeys.Add("LGP_MAGIC_PATH_DEST", "");
lstCFGKeys.Add("PATH_3DSMODEL_FOLDER", "");
lstCFGKeys.Add("PATH_BATTLESKELETON_FOLDER", "");
lstCFGKeys.Add("PATH_BATTLEANIMATION_FOLDER", "");
lstCFGKeys.Add("PATH_FIELDSKELETON_FOLDER", "");
lstCFGKeys.Add("PATH_FIELDANIMATION_FOLDER", "");
lstCFGKeys.Add("PATH_MAGICSKELETON_FOLDER", "");
lstCFGKeys.Add("PATH_MAGICANIMATION_FOLDER", "");
lstCFGKeys.Add("PATH_PARTMODEL_FOLDER", "");
lstCFGKeys.Add("PATH_PMODEL_FOLDER", "");
lstCFGKeys.Add("PATH_TMDMODEL_FOLDER", "");
lstCFGKeys.Add("PATH_RSDRESOURCE_FOLDER", "");
lstCFGKeys.Add("PATH_PMODEL_FOLDERPE", "");
lstCFGKeys.Add("PATH_SAVESKELETON_FOLDER", "");
lstCFGKeys.Add("PATH_SAVEANIMATION_FOLDER", "");
lstCFGKeys.Add("PATH_SAVEMODEL_FOLDER", "");
lstCFGKeys.Add("PATH_SAVETMDMODEL_FOLDER", "");
lstCFGKeys.Add("PATH_SAVEMODEL_FOLDERPE", "");
lstCFGKeys.Add("PATH_TEXTURE_FOLDER", "");
lstCFGKeys.Add("PATH_TEX2PNGBATCH_FOLDER", "");
lstCFGKeys.Add("WINDOW_POSX", "");
lstCFGKeys.Add("WINDOW_POSY", "");
lstCFGKeys.Add("WINDOWSIZE_WIDTH", "");
lstCFGKeys.Add("WINDOWSIZE_HEIGHT", "");
lstCFGKeys.Add("WINDOW_POSXPE", "");
lstCFGKeys.Add("WINDOW_POSYPE", "");
lstCFGKeys.Add("WINDOWSIZE_WIDTHPE", "");
lstCFGKeys.Add("WINDOWSIZE_HEIGHTPE", "");
lstCFGKeys.Add("UNDO_BUFFER_CAPACITY", "");
lstCFGKeys.Add("UNDO_BUFFERPE_CAPACITY", "");
lstCFGKeys.Add("ADJUST_3DS_IMPORT", "");
lstCFGKeys.Add("PELOAD_3DS_FILTER_INDEX", "");
lstCFGKeys.Add("SHOW_AXES_SKELETON_WINDOW", "");
lstCFGKeys.Add("DONT_CHECK_REPAIR_POLYS", "");
}
// ---------------------------------------------------------------------------------------------------------
// ----------------------------------- Kimera.cfg Functions ------------------------------------------------
// ---------------------------------------------------------------------------------------------------------
public static void ReadCFGFile()
{
string strCFGFileName = strGlobalPath + "\\" + CFG_FILE_NAME;
string[] lines;
PrepareCFGKeys();
PrepareLimitsFilterFile();
// if Kimera.CFG exists, let's read the keys
if (File.Exists(strCFGFileName))
{
lines = File.ReadAllLines(strCFGFileName);
foreach (string strLine in lines)
{
if (strLine.Length > 13)
{
string[] strLineSplit = strLine.Split('=');
if (strLineSplit.Length > 1)
{
lstCFGKeys[strLineSplit[0]] = strLineSplit[1];
}
}
}
if (!Int32.TryParse(lstCFGKeys["DEFAULT_FIELD_INTERP_FRAMES"].ToString(), out idefaultFieldInterpFrames)) idefaultFieldInterpFrames = 1;
if (!Int32.TryParse(lstCFGKeys["DEFAULT_BATTLE_INTERP_FRAMES"].ToString(), out idefaultBattleInterpFrames)) idefaultBattleInterpFrames = 3;
strCharLGPPathSrc = lstCFGKeys["LGP_CHAR_PATH"].ToString();
strBattleLGPPathSrc = lstCFGKeys["LGP_BATTLE_PATH"].ToString();
strMagicLGPPathSrc = lstCFGKeys["LGP_MAGIC_PATH"].ToString();
strCharLGPPathDest = lstCFGKeys["LGP_CHAR_PATH_DEST"].ToString();
strBattleLGPPathDest = lstCFGKeys["LGP_BATTLE_PATH_DEST"].ToString();
strMagicLGPPathDest = lstCFGKeys["LGP_MAGIC_PATH_DEST"].ToString();
strGlobalPathFieldSkeletonFolder = lstCFGKeys["PATH_FIELDSKELETON_FOLDER"].ToString();
strGlobalPathFieldAnimationFolder = lstCFGKeys["PATH_FIELDANIMATION_FOLDER"].ToString();
strGlobalPathBattleSkeletonFolder = lstCFGKeys["PATH_BATTLESKELETON_FOLDER"].ToString();
strGlobalPathBattleAnimationFolder = lstCFGKeys["PATH_BATTLEANIMATION_FOLDER"].ToString();
strGlobalPathMagicSkeletonFolder = lstCFGKeys["PATH_MAGICSKELETON_FOLDER"].ToString();
strGlobalPathMagicAnimationFolder = lstCFGKeys["PATH_MAGICANIMATION_FOLDER"].ToString();
strGlobalPathPModelFolder = lstCFGKeys["PATH_PMODEL_FOLDER"].ToString();
strGlobalPathRSDResourceFolder = lstCFGKeys["PATH_RSDRESOURCE_FOLDER"].ToString();
strGlobalPathPModelFolderPE = lstCFGKeys["PATH_PMODEL_FOLDERPE"].ToString();
strGlobalPath3DSModelFolder = lstCFGKeys["PATH_3DSMODEL_FOLDER"].ToString();
strGlobalPathTextureFolder = lstCFGKeys["PATH_TEXTURE_FOLDER"].ToString();
strGlobalPathPartModelFolder = lstCFGKeys["PATH_PARTMODEL_FOLDER"].ToString();
strGlobalPathSaveSkeletonFolder = lstCFGKeys["PATH_SAVESKELETON_FOLDER"].ToString();
strGlobalPathSaveAnimationFolder = lstCFGKeys["PATH_SAVEANIMATION_FOLDER"].ToString();
strGlobalPathSaveModelFolder = lstCFGKeys["PATH_SAVEMODEL_FOLDER"].ToString();
strGlobalPathSaveModelFolderPE = lstCFGKeys["PATH_SAVEMODEL_FOLDERPE"].ToString();
strGlobalPathTMDModelFolder = lstCFGKeys["PATH_TMDMODEL_FOLDER"].ToString();
strGlobalPathSaveTMDFolder = lstCFGKeys["PATH_SAVETMDMODEL_FOLDER"].ToString();
strGlobalPathTEX2PNGBatch = lstCFGKeys["PATH_TEX2PNGBATCH_FOLDER"].ToString();
if (!Int32.TryParse(lstCFGKeys["UNDO_BUFFER_CAPACITY"].ToString(), out iUndoBufferCapacity)) iUndoBufferCapacity = 10;
if (!Int32.TryParse(lstCFGKeys["UNDO_BUFFERPE_CAPACITY"].ToString(), out iUndoBufferPECapacity)) iUndoBufferPECapacity = 20;
if (iUndoBufferCapacity <= 0) iUndoBufferCapacity = 10;
if (iUndoBufferPECapacity <= 0) iUndoBufferPECapacity = 20;
if (!Int32.TryParse(lstCFGKeys["WINDOW_POSX"].ToString(), out iwindowPosX)) iwindowPosX = 0;
if (!Int32.TryParse(lstCFGKeys["WINDOW_POSY"].ToString(), out iwindowPosY)) iwindowPosY = 0;
if (!Int32.TryParse(lstCFGKeys["WINDOWSIZE_WIDTH"].ToString(), out isizeWindowWidth)) isizeWindowWidth = 750;
if (!Int32.TryParse(lstCFGKeys["WINDOWSIZE_HEIGHT"].ToString(), out isizeWindowHeight)) isizeWindowHeight = 688;
if (!Int32.TryParse(lstCFGKeys["WINDOW_POSXPE"].ToString(), out iwindowPosXPE)) iwindowPosXPE = 0;
if (!Int32.TryParse(lstCFGKeys["WINDOW_POSYPE"].ToString(), out iwindowPosYPE)) iwindowPosYPE = 0;
if (!Int32.TryParse(lstCFGKeys["WINDOWSIZE_WIDTHPE"].ToString(), out isizeWindowWidthPE)) isizeWindowWidthPE = 736;
if (!Int32.TryParse(lstCFGKeys["WINDOWSIZE_HEIGHTPE"].ToString(), out isizeWindowHeightPE)) isizeWindowHeightPE = 592;
if (!bool.TryParse(lstCFGKeys["ADJUST_3DS_IMPORT"].ToString(), out bAdjust3DSImport)) bAdjust3DSImport = false;
if (!Int32.TryParse(lstCFGKeys["PELOAD_3DS_FILTER_INDEX"].ToString(), out iPEFilterIdx)) iPEFilterIdx = -1;
if (!bool.TryParse(lstCFGKeys["SHOW_AXES_SKELETON_WINDOW"].ToString(), out bShowAxesSkeletonWindow)) bShowAxesSkeletonWindow = false;
if (!bool.TryParse(lstCFGKeys["DONT_CHECK_REPAIR_POLYS"].ToString(), out bDontCheckRepairPolys)) bDontCheckRepairPolys = false;
}
}
public static void WriteCFGFile()
{
string strCFGFileName = strGlobalPath + "\\" + CFG_FILE_NAME;
StringBuilder sbCFGLines = new StringBuilder();
// Write Kimera.CFG
lstCFGKeys["DEFAULT_FIELD_INTERP_FRAMES"] = idefaultFieldInterpFrames;
lstCFGKeys["DEFAULT_BATTLE_INTERP_FRAMES"] = idefaultBattleInterpFrames;
lstCFGKeys["LGP_CHAR_PATH"] = strCharLGPPathSrc;
lstCFGKeys["LGP_BATTLE_PATH"] = strBattleLGPPathSrc;
lstCFGKeys["LGP_MAGIC_PATH"] = strMagicLGPPathSrc;
lstCFGKeys["LGP_CHAR_PATH_DEST"] = strCharLGPPathDest;
lstCFGKeys["LGP_BATTLE_PATH_DEST"] = strBattleLGPPathDest;
lstCFGKeys["LGP_MAGIC_PATH_DEST"] = strMagicLGPPathDest;
lstCFGKeys["PATH_FIELDSKELETON_FOLDER"] = strGlobalPathFieldSkeletonFolder;
lstCFGKeys["PATH_FIELDANIMATION_FOLDER"] = strGlobalPathFieldAnimationFolder;
lstCFGKeys["PATH_BATTLESKELETON_FOLDER"] = strGlobalPathBattleSkeletonFolder;
lstCFGKeys["PATH_BATTLEANIMATION_FOLDER"] = strGlobalPathBattleAnimationFolder;
lstCFGKeys["PATH_MAGICSKELETON_FOLDER"] = strGlobalPathMagicSkeletonFolder;
lstCFGKeys["PATH_MAGICANIMATION_FOLDER"] = strGlobalPathMagicAnimationFolder;
lstCFGKeys["PATH_PMODEL_FOLDER"] = strGlobalPathPModelFolder;
lstCFGKeys["PATH_RSDRESOURCE_FOLDER"] = strGlobalPathRSDResourceFolder;
lstCFGKeys["PATH_TMDMODEL_FOLDER"] = strGlobalPathTMDModelFolder;
lstCFGKeys["PATH_PMODEL_FOLDERPE"] = strGlobalPathPModelFolderPE;
lstCFGKeys["PATH_3DSMODEL_FOLDER"] = strGlobalPath3DSModelFolder;
lstCFGKeys["PATH_TEXTURE_FOLDER"] = strGlobalPathTextureFolder;
lstCFGKeys["PATH_PARTMODEL_FOLDER"] = strGlobalPathPartModelFolder;
lstCFGKeys["PATH_SAVESKELETON_FOLDER"] = strGlobalPathSaveSkeletonFolder;
lstCFGKeys["PATH_SAVEANIMATION_FOLDER"] = strGlobalPathSaveAnimationFolder;
lstCFGKeys["PATH_SAVEMODEL_FOLDER"] = strGlobalPathSaveModelFolder;
lstCFGKeys["PATH_SAVETMDMODEL_FOLDER"] = strGlobalPathSaveTMDFolder;
lstCFGKeys["PATH_SAVEMODEL_FOLDERPE"] = strGlobalPathSaveModelFolderPE;
lstCFGKeys["PATH_TEX2PNGBATCH_FOLDER"] = strGlobalPathTEX2PNGBatch;
lstCFGKeys["UNDO_BUFFER_CAPACITY"] = iUndoBufferCapacity;
lstCFGKeys["UNDO_BUFFERPE_CAPACITY"] = iUndoBufferPECapacity;
lstCFGKeys["WINDOW_POSX"] = iwindowPosX.ToString();
lstCFGKeys["WINDOW_POSY"] = iwindowPosY.ToString();
lstCFGKeys["WINDOWSIZE_WIDTH"] = isizeWindowWidth.ToString();
lstCFGKeys["WINDOWSIZE_HEIGHT"] = isizeWindowHeight.ToString();
lstCFGKeys["WINDOW_POSXPE"] = iwindowPosXPE.ToString();
lstCFGKeys["WINDOW_POSYPE"] = iwindowPosYPE.ToString();
lstCFGKeys["WINDOWSIZE_WIDTHPE"] = isizeWindowWidthPE.ToString();
lstCFGKeys["WINDOWSIZE_HEIGHTPE"] = isizeWindowHeightPE.ToString();
lstCFGKeys["ADJUST_3DS_IMPORT"] = bAdjust3DSImport.ToString();
lstCFGKeys["PELOAD_3DS_FILTER_INDEX"] = iPEFilterIdx.ToString();
lstCFGKeys["SHOW_AXES_SKELETON_WINDOW"] = bShowAxesSkeletonWindow.ToString();
lstCFGKeys["DONT_CHECK_REPAIR_POLYS"] = bDontCheckRepairPolys.ToString();
// Write Kimera.cfg
var orderedCFGKeys = lstCFGKeys.Keys.Cast<string>().OrderBy(c => c);
foreach (string strCFGKey in orderedCFGKeys)
{
sbCFGLines.AppendLine(strCFGKey + "=" + lstCFGKeys[strCFGKey]);
}
File.WriteAllText(strCFGFileName, sbCFGLines.ToString());
}
// ---------------------------------------------------------------------------------------------------------
// -------------------------------------- ilfana Functions -------------------------------------------------
// ---------------------------------------------------------------------------------------------------------
public static int ReadCharFilterFile()
{
int iResult = 1;
string strFileName, strLastFileName;
string strKey;
string[] strLinesFilterFile;
STCharLGPRegister stcLGPReg;
try
{
strFileName = strGlobalPath + "\\" + CHAR_LGP_FILTER_FILE_NAME;
if (File.Exists(strFileName))
{
lstCharLGPRegisters = new List<STCharLGPRegister>();
stcLGPReg = new STCharLGPRegister();
strLinesFilterFile = File.ReadAllLines(strFileName);
strLastFileName = "";
foreach (string strLineFilter in strLinesFilterFile)
{
if (strLineFilter.Length > 0)
{
strFileName = strLineFilter.Substring(0, 4);
if (strLastFileName != strFileName)
{
if (numCharLGPRegisters > 0)
{
if (stcLGPReg.lstAnims != null) stcLGPReg.lstAnims.Sort();
lstCharLGPRegisters.Add(stcLGPReg);
stcLGPReg = new STCharLGPRegister();
}
numCharLGPRegisters += 1;
stcLGPReg.fileName = strFileName;
}
strKey = strLineFilter.Substring(4, 5);
if (strKey == "Names")
{
if (stcLGPReg.lstNames == null) stcLGPReg.lstNames = strLineFilter.Split('=')[1].Split(',').ToList();
else stcLGPReg.lstNames.AddRange(strLineFilter.Split('=')[1].Split(',').ToList());
stcLGPReg.lstNames.RemoveAt(stcLGPReg.lstNames.Count - 1);
}
else if (strKey == "Anims")
{
if (stcLGPReg.lstAnims == null) stcLGPReg.lstAnims = strLineFilter.Split('=')[1].Split(',').ToList();
else stcLGPReg.lstAnims.AddRange(strLineFilter.Split('=')[1].Split(',').ToList());
stcLGPReg.lstAnims.RemoveAt(stcLGPReg.lstAnims.Count - 1);
}
strLastFileName = strFileName;
}
}
lstCharLGPRegisters.Add(stcLGPReg);
lstCharLGPRegisters.Sort((fN1, fN2) => fN1.fileName.CompareTo(fN2.fileName));
}
else
{
iResult = 0;
}
}
catch
{
iResult = -1;
}
return iResult;
}
public static int ReadBattleFilterFile(string fileName, ref List<STBattleLGPRegister> tmpBattleLGPRegister)
{
int iResult = 1;
string strFileName;
string[] strLinesFilterFile;
STBattleLGPRegister stcBLGPReg;
try
{
strFileName = strGlobalPath + "\\" + fileName;
if (File.Exists(strFileName))
{
strLinesFilterFile = File.ReadAllLines(strFileName);
tmpBattleLGPRegister = new List<STBattleLGPRegister>();
foreach (string strLineFilter in strLinesFilterFile)
{
if (strLineFilter.Length > 0)
{
stcBLGPReg = new STBattleLGPRegister()
{
fileName = strLineFilter.Split('=')[0],
modelName = strLineFilter.Split('=')[1],
};
tmpBattleLGPRegister.Add(stcBLGPReg);
}
}
lstCharLGPRegisters.Sort((fN1, fN2) => fN1.fileName.CompareTo(fN2.fileName));
}
else
{
iResult = 0;
}
}
catch
{
iResult = -1;
}
return iResult;
}
// ---------------------------------------------------------------------------------------------------------
// --------------------------- Battle Limits Animations relationship ---------------------------------------
// ---------------------------------------------------------------------------------------------------------
public static void PrepareLimitsFilterFile()
{
STLimitsRegister stcLimitsRegister;
lstBattleLimitsAnimations = new List<STLimitsRegister>();
// AERITH
stcLimitsRegister = new STLimitsRegister()
{
lstModelNames = new List<string>(),
};
stcLimitsRegister.lstModelNames.Add("RVAA");
stcLimitsRegister.lstLimitsAnimations = new List<string>
{
"LIMEA2.A00",
"LIMEA3.A00",
"LIMEA4.A00",
"LIMEA5.A00",
"LIMEA6.A00",
"LIMEA7.A00",
"IYASH.A00",
"KODO.A00"
};
lstBattleLimitsAnimations.Add(stcLimitsRegister);
// BARRET
stcLimitsRegister = new STLimitsRegister()
{
lstModelNames = new List<string>()
{
"SBAA",
"SCAA",
"SDAA",
"SEAA",
},
lstLimitsAnimations = new List<string>()
{
"LIMBR2.A00",
"LIMBR3.A00",
"LIMBR4.A00",
"LIMBR5.A00",
"LIMBR6.A00",
"LIMBR7.A00",
"HVSHOT.A00",
}
};
lstBattleLimitsAnimations.Add(stcLimitsRegister);
// CAIT SITH
stcLimitsRegister = new STLimitsRegister()
{
lstModelNames = new List<string>()
{
"RYAA",
},
lstLimitsAnimations = new List<string>()
{
"DICE.A00",
}
};
lstBattleLimitsAnimations.Add(stcLimitsRegister);
// CID
stcLimitsRegister = new STLimitsRegister()
{
lstModelNames = new List<string>()
{
"RZAA"
},
lstLimitsAnimations = new List<string>()
{
"LIMCD2.A00",
"LIMCD3.A00",
"LIMCD4.A00",
"LIMCD5.A00",
"LIMCD6.A00",
}
};
lstBattleLimitsAnimations.Add(stcLimitsRegister);
// CLOUD
stcLimitsRegister = new STLimitsRegister()
{
lstModelNames = new List<string>()
{
"RTAA",
},
lstLimitsAnimations = new List<string>()
{
"LIMCL2.A00",
"LIMCL3.A00",
"LIMCL4.A00",
"LIMCL6.A00",
"LIMCL7.A00",
"BLAVER.A00",
"KYOU.A00",
}
};
lstBattleLimitsAnimations.Add(stcLimitsRegister);
// RED XIII
stcLimitsRegister = new STLimitsRegister()
{
lstModelNames = new List<string>()
{
"RWAA",
},
lstLimitsAnimations = new List<string>()
{
"LIMRD3.A00",
"LIMRD4.A00",
"LIMRD5.A00",
"LIMRD6.A00",
"LIMRD7.A00",
"LIMSLED.A00",
}
};
lstBattleLimitsAnimations.Add(stcLimitsRegister);
// TIFA
stcLimitsRegister = new STLimitsRegister()
{
lstModelNames = new List<string>()
{
"RUAA",
},
lstLimitsAnimations = new List<string>()
{
"LIMFAST.A00",
}
};
lstBattleLimitsAnimations.Add(stcLimitsRegister);
// YUFFIE
stcLimitsRegister = new STLimitsRegister()
{
lstModelNames = new List<string>()
{
"RXAA",
},
lstLimitsAnimations = new List<string>()
{
"LIMYF1.A00",
"LIMYF2.A00",
"LIMYF3.A00",
"LIMYF4.A00",
"LIMYF5.A00",
"LIMYF6.A00",
"LIMYF7.A00",
}
};
lstBattleLimitsAnimations.Add(stcLimitsRegister);
}
public static bool CanHaveLimitBreak(string strModelName)
{
return lstBattleLimitsAnimations.Exists(x => x.lstModelNames.Contains(strModelName));
}
}
}