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I don't know if you planning to do or even it will worth, but maybe it will be to have it.
https://docs.unity3d.com/Packages/com.unity.mathematics@1.0/manual/index.html
I think you can put a define on asmdef, something like this:
"versionDefines": [
{
"name": "com.unity.mathematics",
"expression": "1",
"define": "HAS_UNITY_MATH"
},Edit: Maybe Color <> V4
I don't know if have some implication using this
public static Color ToColor(this System.Numerics.Vector4 v4)
{
return new Color(v4.X, v4.Y, v4.Z, v4.W);
}
public static System.Numerics.Vector4 ToSystem(this Color c)
{
return new System.Numerics.Vector4(c.r, c.g, c.b, c.a);
}
[StructLayout(LayoutKind.Explicit)]
private struct ColorVectorUnion
{
[FieldOffset(0)]
public UnityEngine.Vector4 UVector;
[FieldOffset(0)]
public UnityEngine.Vector4 Color;
[FieldOffset(0)]
public System.Numerics.Vector<float> SVector;
}
public static System.Numerics.Vector<float> ToSystemGeneric(this UnityEngine.Vector4 vector)
{
ColorVectorUnion vectorUnionF = default;
vectorUnionF.UVector = vector;
return vectorUnionF.SVector;
}
public static System.Numerics.Vector<float> ToSystemGeneric(this UnityEngine.Color vector)
{
ColorVectorUnion vectorUnionF = default;
vectorUnionF.Color = vector;
return vectorUnionF.SVector;
}Reactions are currently unavailable
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