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Blueprints and UPROPERTY.md

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2020-03-11_21:08:39

Blueprints and UPROPERTY

To access a UPROPERTY from the Blueprint script the UPROPERTY must have either the BlueprintReadWrite or the BlueprintReadOnly specifier, depending on if writing from the Blueprint is required or not.

[[2020-03-11_18:48:51]] Blueprint from C++ class [[2020-03-09_21:43:36]] UPROPERTY [[2020-03-09_21:54:48]] [col] Blueprints