2020-03-11_21:08:39
To access a UPROPERTY
from the Blueprint script the UPROPERTY
must have either the BlueprintReadWrite
or the BlueprintReadOnly
specifier, depending on if writing from the Blueprint is required or not.
[[2020-03-11_18:48:51]] Blueprint from C++ class [[2020-03-09_21:43:36]] UPROPERTY [[2020-03-09_21:54:48]] [col] Blueprints