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DynamicRenderResolution.lua
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local holder = CreateFrame("Frame")
holder.lastFrames = {}
holder.timeUntilLastUpdate = 3
-- Utils
local function Round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
local function ReduceTable(list, fn, init)
local acc = init
if #list == 0 then
return 0
elseif #list == 1 then
return list[0]
end
for k, v in ipairs(list) do
if 1 == k and not init then
acc = v
else
acc = fn(acc, v)
end
end
return acc
end
-- Display
function holder:displayScaleDisplay()
if self.settings.displayRenderScale or self.settings.displayControlFps then
self.scaleDisplay:Show()
else
self.scaleDisplay:Hide()
end
end
function holder:displayRenderScale()
self:displayScaleDisplay()
if self.settings.displayRenderScale then
self.scaleText:Show()
else
self.scaleText:Hide()
end
end
function holder:displayControlFps()
self:displayScaleDisplay()
if self.settings.displayControlFps then
self.framesText:Show()
else
self.framesText:Hide()
end
end
function holder:createOptionsUI()
self.options = CreateFrame("Frame", "DynamicRenderResolutionSettings", UIParent)
local category = Settings.RegisterCanvasLayoutCategory(self.options, "DynamicRenderRes")
Settings.RegisterAddOnCategory(category)
-- Downscale
local downscaleTitle = self.options:CreateFontString("ARTWORK", nil, "GameFontNormalLarge")
downscaleTitle:SetPoint("TOPLEFT", 16, -16)
downscaleTitle:SetText("Upscaling")
local downscaleDescription = self.options:CreateFontString("ARTWORK", nil, "GameTooltipText")
downscaleDescription:SetPoint("TOPLEFT", 20, -40)
downscaleDescription:SetText("Decrease render resolution below 100% when FPS falls below the set target. Improves performance.")
local downscaleEnabledChekBox = CreateFrame("CheckButton", "DRRDownscaleEnabledCheckbox", self.options, "UICheckButtonTemplate")
downscaleEnabledChekBox:SetPoint("TOPLEFT", 20, -80)
downscaleEnabledChekBox:HookScript("OnClick", function(self, button, down)
holder:SetRenderScale(1)
holder.settings.downscaleEnabled = downscaleEnabledChekBox:GetChecked()
end)
downscaleEnabledChekBox:SetChecked(holder.settings.downscaleEnabled)
getglobal(downscaleEnabledChekBox:GetName() .. 'Text'):SetText("Enabled")
local minRenderScaleSlider = CreateFrame("Slider", "DRRMinRenderScaleSlider", self.options, "UISliderTemplateWithLabels")
minRenderScaleSlider:SetPoint("TOPLEFT", 120, -85)
minRenderScaleSlider:SetSize(140, 18)
minRenderScaleSlider:SetMinMaxValues(Round(GetMinRenderScale() + 0), 100)
minRenderScaleSlider:SetObeyStepOnDrag(true)
minRenderScaleSlider:SetValue(holder.settings.minRenderScale * 100)
minRenderScaleSlider:SetValueStep(4)
minRenderScaleSlider:HookScript("OnValueChanged", function(self, value)
local roundedValue = Round(value)
getglobal(minRenderScaleSlider:GetName() .. 'Text'):SetText(roundedValue);
holder.settings.minRenderScale = roundedValue / 100
end);
getglobal(minRenderScaleSlider:GetName() .. 'Low'):SetText(string.format("%s%%", Round(GetMinRenderScale() * 100, 0)));
getglobal(minRenderScaleSlider:GetName() .. 'High'):SetText('100%');
getglobal(minRenderScaleSlider:GetName() .. 'Text'):SetText(minRenderScaleSlider:GetValue());
local downscaleBelowFpsSlider = CreateFrame("Slider", "DRRDownscaleBelowFpsSlider", self.options, "UISliderTemplateWithLabels")
downscaleBelowFpsSlider:SetPoint("TOPLEFT", 300, -85)
downscaleBelowFpsSlider:SetSize(140, 18)
downscaleBelowFpsSlider:SetMinMaxValues(0, 240)
downscaleBelowFpsSlider:SetObeyStepOnDrag(true)
downscaleBelowFpsSlider:SetValue(holder.settings.downscaleBelowFps)
downscaleBelowFpsSlider:SetValueStep(1)
downscaleBelowFpsSlider:HookScript("OnValueChanged", function(self, value)
local roundedValue = Round(value)
getglobal(downscaleBelowFpsSlider:GetName() .. 'Text'):SetText(roundedValue);
holder.settings.downscaleBelowFps = roundedValue
end);
getglobal(downscaleBelowFpsSlider:GetName() .. 'Low'):SetText("0 fps");
getglobal(downscaleBelowFpsSlider:GetName() .. 'High'):SetText("240 fps");
getglobal(downscaleBelowFpsSlider:GetName() .. 'Text'):SetText(downscaleBelowFpsSlider:GetValue());
local downscaleReturnFpsSlider = CreateFrame("Slider", "DRRDownscaleReturnFpsSlider", self.options, "UISliderTemplateWithLabels")
downscaleReturnFpsSlider:SetPoint("TOPLEFT", 480, -85)
downscaleReturnFpsSlider:SetSize(140, 18)
downscaleReturnFpsSlider:SetMinMaxValues(0, 240)
downscaleReturnFpsSlider:SetObeyStepOnDrag(true)
downscaleReturnFpsSlider:SetValue(holder.settings.downscaleReturnFps)
downscaleReturnFpsSlider:SetValueStep(1)
downscaleReturnFpsSlider:HookScript("OnValueChanged", function(self, value)
local roundedValue = Round(value)
getglobal(downscaleReturnFpsSlider:GetName() .. 'Text'):SetText(roundedValue);
holder.settings.downscaleReturnFps = roundedValue
end);
getglobal(downscaleReturnFpsSlider:GetName() .. 'Low'):SetText("0 fps");
getglobal(downscaleReturnFpsSlider:GetName() .. 'High'):SetText("240 fps");
getglobal(downscaleReturnFpsSlider:GetName() .. 'Text'):SetText(downscaleReturnFpsSlider:GetValue());
-- Upscale
local upscaleTitle = self.options:CreateFontString("ARTWORK", nil, "GameFontNormalLarge")
upscaleTitle:SetPoint("TOPLEFT", 16, -136)
upscaleTitle:SetText("Supersampling")
local upscaleDescription = self.options:CreateFontString("ARTWORK", nil, "GameTooltipText")
upscaleDescription:SetPoint("TOPLEFT", 20, -160)
upscaleDescription:SetText("Increase render resolution above 100% when FPS is above the set target. Improves image quality")
local upscaleEnabledChekBox = CreateFrame("CheckButton", "DRRUpscaleEnabledCheckBox", self.options, "UICheckButtonTemplate")
upscaleEnabledChekBox:SetPoint("TOPLEFT", 20, -200)
upscaleEnabledChekBox:HookScript("OnClick", function(self, button, down)
holder:SetRenderScale(1)
holder.settings.upscaleEnabled = upscaleEnabledChekBox:GetChecked()
end)
upscaleEnabledChekBox:SetChecked(holder.settings.upscaleEnabled)
getglobal(upscaleEnabledChekBox:GetName() .. 'Text'):SetText("Enabled")
local maxRenderScaleSlider = CreateFrame("Slider", "DRRMaxRenderScaleSlider", self.options, "UISliderTemplateWithLabels")
maxRenderScaleSlider:SetPoint("TOPLEFT", 120, -205)
maxRenderScaleSlider:SetSize(140, 18)
maxRenderScaleSlider:SetMinMaxValues(100, Round(GetMaxRenderScale() * 100))
maxRenderScaleSlider:SetObeyStepOnDrag(true)
maxRenderScaleSlider:SetValue(holder.settings.maxRenderScale * 100)
maxRenderScaleSlider:SetValueStep(4)
maxRenderScaleSlider:HookScript("OnValueChanged", function(self, value)
local roundedValue = Round(value)
getglobal(maxRenderScaleSlider:GetName() .. 'Text'):SetText(roundedValue);
holder.settings.maxRenderScale = roundedValue / 100
end);
getglobal(maxRenderScaleSlider:GetName() .. 'Low'):SetText('100%');
getglobal(maxRenderScaleSlider:GetName() .. 'High'):SetText(string.format("%s%%", Round(GetMaxRenderScale() * 100, 200)));
getglobal(maxRenderScaleSlider:GetName() .. 'Text'):SetText(maxRenderScaleSlider:GetValue());
local upscaleAboveFpsSlider = CreateFrame("Slider", "DRRUpscaleAboveFpsSlider", self.options, "UISliderTemplateWithLabels")
upscaleAboveFpsSlider:SetPoint("TOPLEFT", 300, -205)
upscaleAboveFpsSlider:SetSize(140, 18)
upscaleAboveFpsSlider:SetMinMaxValues(0, 240)
upscaleAboveFpsSlider:SetObeyStepOnDrag(true)
upscaleAboveFpsSlider:SetValue(holder.settings.upscaleAboveFps)
upscaleAboveFpsSlider:SetValueStep(1)
upscaleAboveFpsSlider:HookScript("OnValueChanged", function(self, value)
local roundedValue = Round(value)
getglobal(upscaleAboveFpsSlider:GetName() .. 'Text'):SetText(roundedValue);
holder.settings.upscaleAboveFps = roundedValue
end);
getglobal(upscaleAboveFpsSlider:GetName() .. 'Low'):SetText("0 fps");
getglobal(upscaleAboveFpsSlider:GetName() .. 'High'):SetText("240 fps");
getglobal(upscaleAboveFpsSlider:GetName() .. 'Text'):SetText(upscaleAboveFpsSlider:GetValue());
local upscaleReturnFpsSlider = CreateFrame("Slider", "DRRUpscaleReturnFpsSlider", self.options, "UISliderTemplateWithLabels")
upscaleReturnFpsSlider:SetPoint("TOPLEFT", 480, -205)
upscaleReturnFpsSlider:SetSize(140, 18)
upscaleReturnFpsSlider:SetMinMaxValues(0, 240)
upscaleReturnFpsSlider:SetObeyStepOnDrag(true)
upscaleReturnFpsSlider:SetValue(holder.settings.upscaleReturnFps)
upscaleReturnFpsSlider:SetValueStep(1)
upscaleReturnFpsSlider:HookScript("OnValueChanged", function(self, value)
local roundedValue = Round(value)
getglobal(upscaleReturnFpsSlider:GetName() .. 'Text'):SetText(roundedValue);
holder.settings.upscaleReturnFps = roundedValue
end);
getglobal(upscaleReturnFpsSlider:GetName() .. 'Low'):SetText("0 fps");
getglobal(upscaleReturnFpsSlider:GetName() .. 'High'):SetText("240 fps");
getglobal(upscaleReturnFpsSlider:GetName() .. 'Text'):SetText(upscaleReturnFpsSlider:GetValue());
-- Behaviour
local downscaleTitle = self.options:CreateFontString("ARTWORK", nil, "GameFontNormalLarge")
downscaleTitle:SetPoint("TOPLEFT", 16, -256)
downscaleTitle:SetText("General Behaviour")
local gracePeriodDescription = self.options:CreateFontString("ARTWORK", nil, "GameTooltipText")
gracePeriodDescription:SetPoint("TOPLEFT", 20, -280)
gracePeriodDescription:SetText("Minimum time that must pass between subsequent render scale changes. Best kept minimal, \nalthough render scale changes might cause frametime spikes due to engine limitation")
local renderScaleGracePeriodSlider = CreateFrame("Slider", "DRRRenderScaleGracePeriodSlider", self.options, "UISliderTemplateWithLabels")
renderScaleGracePeriodSlider:SetPoint("TOPLEFT", 20, -340)
renderScaleGracePeriodSlider:SetSize(600, 18)
renderScaleGracePeriodSlider:SetMinMaxValues(0, 60)
renderScaleGracePeriodSlider:SetObeyStepOnDrag(true)
renderScaleGracePeriodSlider:SetValue(holder.settings.renderScaleChangeGracePeriod)
renderScaleGracePeriodSlider:SetValueStep(0.1)
renderScaleGracePeriodSlider:HookScript("OnValueChanged", function(self, value)
local roundedValue = Round(value, 1)
getglobal(renderScaleGracePeriodSlider:GetName() .. 'Text'):SetText(roundedValue);
holder.settings.renderScaleChangeGracePeriod = roundedValue
end);
getglobal(renderScaleGracePeriodSlider:GetName() .. 'Low'):SetText("0 sec");
getglobal(renderScaleGracePeriodSlider:GetName() .. 'High'):SetText("60 sec");
getglobal(renderScaleGracePeriodSlider:GetName() .. 'Text'):SetText(Round(renderScaleGracePeriodSlider:GetValue(), 1));
local averageSamplesDescription = self.options:CreateFontString("ARTWORK", nil, "GameTooltipText")
averageSamplesDescription:SetPoint("TOPLEFT", 20, -400)
averageSamplesDescription:SetText("Number of frames throughout which average FPS is measured. This helps balance too eager scaling \nupdates due to inconsistent frametime")
local fpsAverageSamplesSlider = CreateFrame("Slider", "DRRFpsAverageSamplesSlider", self.options, "UISliderTemplateWithLabels")
fpsAverageSamplesSlider:SetPoint("TOPLEFT", 20, -460)
fpsAverageSamplesSlider:SetSize(600, 18)
fpsAverageSamplesSlider:SetMinMaxValues(1, 500)
fpsAverageSamplesSlider:SetObeyStepOnDrag(true)
fpsAverageSamplesSlider:SetValue(holder.settings.averagedFrames)
fpsAverageSamplesSlider:SetValueStep(1)
fpsAverageSamplesSlider:HookScript("OnValueChanged", function(self, value)
local roundedValue = Round(value, 1)
getglobal(fpsAverageSamplesSlider:GetName() .. 'Text'):SetText(roundedValue);
holder.settings.averagedFrames = roundedValue
end)
getglobal(fpsAverageSamplesSlider:GetName() .. 'Low'):SetText("1 sample");
getglobal(fpsAverageSamplesSlider:GetName() .. 'High'):SetText("500 samples");
getglobal(fpsAverageSamplesSlider:GetName() .. 'Text'):SetText(Round(fpsAverageSamplesSlider:GetValue(), 1));
local displayRenderScaleCheckbox = CreateFrame("CheckButton", "DRRDisplayRenderScaleCheckbox", self.options, "UICheckButtonTemplate")
displayRenderScaleCheckbox:SetPoint("TOPLEFT", 20, -520)
displayRenderScaleCheckbox:HookScript("OnClick", function(self, button, down)
holder.settings.displayRenderScale = displayRenderScaleCheckbox:GetChecked()
holder:displayRenderScale()
end)
displayRenderScaleCheckbox:SetChecked(holder.settings.displayRenderScale)
getglobal(displayRenderScaleCheckbox:GetName() .. 'Text'):SetText("Display Render Scale")
local displayControlFpsCheckbox = CreateFrame("CheckButton", "DRRDisplayControlFpsCheckbox", self.options, "UICheckButtonTemplate")
displayControlFpsCheckbox:SetPoint("TOPLEFT", 240, -520)
displayControlFpsCheckbox:HookScript("OnClick", function(self, button, down)
holder.settings.displayControlFps = displayControlFpsCheckbox:GetChecked()
holder:displayControlFps()
end)
displayControlFpsCheckbox:SetChecked(holder.settings.displayControlFps)
getglobal(displayControlFpsCheckbox:GetName() .. 'Text'):SetText("Display Control FPS")
end
function holder:createScaleDisplay()
self.scaleDisplay = CreateFrame("Frame", "DynamicRenderResolutionScaleDisplay", UIParent, "BackdropTemplate")
self.scaleDisplay:Hide()
self.scaleDisplay:SetPoint("CENTER")
self.scaleDisplay:SetSize(32, 26)
self.scaleDisplay:SetMovable(true)
self.scaleDisplay:SetUserPlaced(true)
self.scaleDisplay:SetClampedToScreen(true)
self.scaleDisplay:HookScript("OnMouseDown", function(self, button)
self:StartMoving()
end)
self.scaleDisplay:HookScript("OnMouseUp", function(self, button)
self:StopMovingOrSizing()
end)
self.scaleText = self.scaleDisplay:CreateFontString(nil, "OVERLAY", "GameTooltipText")
self.scaleText:SetPoint("CENTER", 0, 6)
self.framesText = self.scaleDisplay:CreateFontString(nil, "OVERLAY", "GameTooltipText")
self.framesText:SetPoint("CENTER", 0, -6)
end
-- Handlers
function holder:UpdateControlFps()
self.controlFps = ReduceTable(self.lastFrames, function(a, b) return a + b end) / #self.lastFrames
end
function holder:onEvent(event, ...)
if event == "ADDON_LOADED" then
-- Create Saved Variables
if not DynamicRenderResolutionDB then
DynamicRenderResolutionDB = {}
DynamicRenderResolutionDB.downscaleEnabled = false
DynamicRenderResolutionDB.upscaleEnabled = false
DynamicRenderResolutionDB.renderScaleStep = 0.04
DynamicRenderResolutionDB.renderScaleChangeGracePeriod = 6
DynamicRenderResolutionDB.minRenderScale = 0.88
DynamicRenderResolutionDB.maxRenderScale = 1.12
DynamicRenderResolutionDB.downscaleBelowFps = 72
DynamicRenderResolutionDB.downscaleReturnFps = 80
DynamicRenderResolutionDB.upscaleAboveFps = 110
DynamicRenderResolutionDB.upscaleReturnFps = 100
DynamicRenderResolutionDB.averagedFrames = 200
DynamicRenderResolutionDB.displayRenderScale = false
DynamicRenderResolutionDB.displayControlFps = false
end
self.settings = DynamicRenderResolutionDB
self:createOptionsUI()
self:UnregisterEvent("ADDON_LOADED")
elseif event == "FIRST_FRAME_RENDERED" then
self.renderScale = C_CVar.GetCVar("RenderScale") + 0
self:UpdateControlFps()
self:HookScript("OnUpdate", self.onUpdate)
C_Timer.NewTicker(0.1, function()
holder:UpdateControlFps()
if holder.settings.displayRenderScale then
holder.scaleText:SetText(holder.renderScale)
end
if holder.settings.displayControlFps then
holder.framesText:SetText(Round(holder.controlFps))
end
end)
self:displayRenderScale()
self:displayControlFps()
self:UnregisterEvent("FIRST_FRAME_RENDERED")
elseif event == "PLAYER_LOGIN" then
self:SetRenderScale(1)
elseif event == "PLAYER_LEAVING_WORLD" then
self:SetRenderScale(1)
end
end
function holder:SetRenderScale(renderScale)
if (renderScale < self.settings.minRenderScale) then
self.renderScale = self.settings.minRenderScale
elseif (renderScale > self.settings.maxRenderScale) then
self.renderScale = self.settings.maxRenderScale
else
self.renderScale = renderScale
end
self.timeUntilLastUpdate = self.settings.renderScaleChangeGracePeriod
C_CVar.SetCVar("RenderScale", renderScale)
end
function holder:IncreaseRenderScale(renderScale, times)
self:SetRenderScale(renderScale + (times or 1) * self.settings.renderScaleStep)
end
function holder:DecreaseRenderScale(renderScale, times)
self:SetRenderScale(renderScale - (times or 1) * self.settings.renderScaleStep)
end
function holder:HasCameraMoved()
local x, y = GetCursorDelta()
return IsMouseButtonDown() and not (x == 0 and y == 0)
end
function holder:WeighRenderStep(targetFps)
local fpsDelta = math.abs(1 - (self.controlFps / targetFps))
local weight = fpsDelta / (self.settings.renderScaleStep * 2)
return math.max(1, math.floor(weight))
end
function holder:onUpdate(elapsed)
table.insert(self.lastFrames, 0, GetFramerate())
if (#self.lastFrames > self.settings.averagedFrames) then
table.remove(self.lastFrames)
end
self.timeUntilLastUpdate = self.timeUntilLastUpdate - elapsed
if self.timeUntilLastUpdate > 0 or self:HasCameraMoved() then
return
end
if self.renderScale < 1 then
if (self.controlFps < self.settings.downscaleBelowFps) and self.settings.downscaleEnabled then
local weight = self:WeighRenderStep(self.settings.downscaleBelowFps)
self:DecreaseRenderScale(self.renderScale, weight)
elseif (self.controlFps > self.settings.downscaleReturnFps) and (self.settings.downscaleBelowFps < self.settings.downscaleReturnFps) then
local weight = self:WeighRenderStep(self.settings.downscaleReturnFps)
self:IncreaseRenderScale(self.renderScale, weight)
end
elseif self.renderScale > 1 then
if (self.controlFps > self.settings.upscaleAboveFps) and self.settings.upscaleEnabled then
local weight = self:WeighRenderStep(self.settings.upscaleAboveFps)
self:IncreaseRenderScale(self.renderScale, weight)
elseif (self.controlFps < self.settings.upscaleReturnFps) and (self.settings.upscaleAboveFps > self.settings.upscaleReturnFps) then
local weight = self:WeighRenderStep(self.settings.upscaleReturnFps)
self:DecreaseRenderScale(self.renderScale, weight)
end
else
if (self.controlFps < self.settings.downscaleBelowFps) and self.settings.downscaleEnabled then
local weight = self:WeighRenderStep(self.settings.downscaleBelowFps)
self:DecreaseRenderScale(self.renderScale, weight)
elseif (self.controlFps > self.settings.upscaleAboveFps) and self.settings.upscaleEnabled then
local weight = self:WeighRenderStep(self.settings.upscaleAboveFps)
self:IncreaseRenderScale(self.renderScale, weight)
end
end
end
-- Register Addon
holder:RegisterEvent("ADDON_LOADED")
holder:RegisterEvent("FIRST_FRAME_RENDERED")
holder:RegisterEvent("PLAYER_LOGIN")
holder:RegisterEvent("PLAYER_LEAVING_WORLD")
holder:HookScript("OnEvent", holder.onEvent)
holder:createScaleDisplay()
SLASH_DRR1 = "/drr"
SLASH_DRR2 = "/dynamicrenderres"
SLASH_DRR3 = "/dynamicrenderresolution"
SlashCmdList.DRR = function(msg, editBox)
InterfaceOptionsFrame_OpenToCategory(holder.options)
end