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There is no alpha channel on the texture #7
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Hey! Was this ever resolved of has a solution been found? |
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Hi! Thank you for sharing such a wonderful shader :) I'm still new to shader graph and I can't understand why a texture with an alpha channel superimposed on the material with your shader fills empty areas with another texture (example below):
with no shader (just unlit render pipeline):
with URP_PSX:
I understand that I can use the first example, but because of this, the wrapping effect is lost. Moreover, if you make a fence or fence with one texture (not a model), then the result is the same, the wrapping effect is lost against the background of other objects. If you have any ideas on how to solve this problem, I will be very grateful to you. Anyway, thanks for the shader!)
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