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It is a compile-time error to use gl_WorkGroupSize in a shader that does not declare a fixed
workgroup size, or before that shader has declared a fixed workgroup size, using local_size_x,
local_size_y, and local_size_z.
As of version 11:15.1.0, glslangValidator silently replaces the gl_WorkGroupSize with ivec3(1, 1, 1) instead of printing an error which can cause issues that are hard to debug.
The text was updated successfully, but these errors were encountered:
The glsl spec states
As of version 11:15.1.0, glslangValidator silently replaces the
gl_WorkGroupSize
withivec3(1, 1, 1)
instead of printing an error which can cause issues that are hard to debug.The text was updated successfully, but these errors were encountered: