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The attached model has some points topology in it.
Unity tries to render it, but fails with a shader error:
Drawing with MeshTopology.Points, yet the vertex program 'UnityGLTF/PBRGraph' does not have PSIZE output.
I think that points should probably be rendered with a custom unlit shader that supports map + color + vertex color (lighting on them doesn't really make sense), but care has to be taken to ensure compatibility with BiRP, URP, HDRP.
Describe the bug 💬
The attached model has some points topology in it.
Unity tries to render it, but fails with a shader error:
I think that points should probably be rendered with a custom unlit shader that supports map + color + vertex color (lighting on them doesn't really make sense), but care has to be taken to ensure compatibility with BiRP, URP, HDRP.
Steps to reproduce 🔢
Files to reproduce the issue ♻
No response
Editor Version 🎲
2021.3
Render Pipeline and version
URP
UnityGLTF Version
2.14
Operating System 👩💻
macOS
When does this problem happen?
Additional Info 📜
Related: atteneder/glTFast#246
Validations 🩹
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