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I'm using a font at 12pt (or pixels), complete with a sprite that is 16 pixels tall. When mixing the two together (even when using a drop shadow), the font appears to be partly jumbled with it being pushed one or two pixels off. I'm producing the game in a low resolution that automatically sizes itself to the size of the user's monitor. The below picture is what happens.
I'm using the following code to generate the example in the picture above. draw_sprite_stretched(spr_textbox,0,view_xview + 0,view_yview + 192,256,80); scribble_object[0] = scribble(text) .starting_format("drp_shd",make_color_rgb(255,255,255)) .wrap(240) .line_spacing(16) .align(fa_left, fa_top) .draw((view_xview + 8) + 1, (view_yview + 200) + 1,typist) draw_set_font(global.sprite_font[1]); draw_set_halign(fa_center); draw_set_color(make_color_rgb(255,255,255)); draw_text(view_xview + 128,view_xview + 16,"HOW TO PLAY")
The text was updated successfully, but these errors were encountered:
I'm using a font at 12pt (or pixels), complete with a sprite that is 16 pixels tall. When mixing the two together (even when using a drop shadow), the font appears to be partly jumbled with it being pushed one or two pixels off. I'm producing the game in a low resolution that automatically sizes itself to the size of the user's monitor. The below picture is what happens.
I'm using the following code to generate the example in the picture above.
draw_sprite_stretched(spr_textbox,0,view_xview + 0,view_yview + 192,256,80);
scribble_object[0] = scribble(text)
.starting_format("drp_shd",make_color_rgb(255,255,255))
.wrap(240)
.line_spacing(16)
.align(fa_left, fa_top)
.draw((view_xview + 8) + 1, (view_yview + 200) + 1,typist)
draw_set_font(global.sprite_font[1]);
draw_set_halign(fa_center);
draw_set_color(make_color_rgb(255,255,255));
draw_text(view_xview + 128,view_xview + 16,"HOW TO PLAY")
The text was updated successfully, but these errors were encountered: