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Joshua Ols
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Alloy 4.2.0.
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CHANGELOG.md.meta

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EXTENSIONS.txt

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Greetings!
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Extensions are separate packages of shaders and scripts that reference Alloy and build on top of it. Here are a few official examples:
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Legacy
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=====================
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Deprecated Alloy scripts and shaders. They won't receive new features, and may be dropped if they interfere with newer shaders. These exist to facilitate migration or to support projects that are nearly ready to ship. Please refrain from making new content with them.
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Mods
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=====================
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Betas, experiments, and one-off shaders that we've done for personal/commercial work. They're NOT officially supported or documented, but may be added to the official set if there is sufficient demand.

EXTENSIONS.txt.meta

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LICENSE.txt.meta

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README.md.meta

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REQUIRED ACTIONS.txt

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--ATTENTION--
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After upgrading to Alloy 4.1.1 or later for the first time, please do the following:
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1.) Check if you have any materials with "Eye", "Directional Blend", "TriPlanar", or "Vertex Blend" in TriPlanar mode shaders in your project.
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2.) If so, run "Window->Alloy->Material Migrator" tool ONLY once and never again.
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3.) After it completes, save your project.
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For documentation, go to the menu "Window->Alloy->Documentation".

REQUIRED ACTIONS.txt.meta

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Scripts.meta

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Scripts/AlloyPropertyAttributes.cs

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using UnityEngine;
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public class MinValueAttribute : PropertyAttribute {
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public float Min;
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public MinValueAttribute(float min) {
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Min = min;
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}
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}
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public class MaxValueAttribute : PropertyAttribute {
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public float Max;
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public MaxValueAttribute(float min) {
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Max = min;
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}
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}
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Scripts/AlloyPropertyAttributes.cs.meta

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