@@ -185,9 +185,9 @@ Finds all of the items that match the given token.
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Adds an item to the player's inventory.
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[b]Arguments:[/b]
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+ amount: (optional number) The number of items to add. Default 1.
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id: (required) The item ID or all or part of a the item's name. Uses last match from cheat_find_items.
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health: (optional number) The condition of the item added. Default 100.
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- amount: (optional number) The number of items to add. Default 1.
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[b]Examples:[/b]
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Adds the last item with 'bow' in its name:
@@ -214,8 +214,8 @@ Adds all items the player's inventory. This is probably a bad idea...
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Removes an item to the player's inventory.
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[b]Arguments:[/b]
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- amount: (optional number) The number of items to remove. Default 1.
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id: (required) The item ID or all or part of a the item's name. Uses last match from cheat_find_items.
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+ amount: (optional number) The number of items to remove. Default 1.
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[b]Examples:[/b]
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Removes the last item with 'bow' in its name:
@@ -451,9 +451,9 @@ You can end up in the air or under the map.
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I suggest saving your game and turn on immortality first.
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[b]Arguments:[/b]
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+ x: (required number) X coordinate
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z: (required number) Z coordinate
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y: (required number) Y coordinate
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- x: (required number) X coordinate
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[b]Examples:[/b]
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Example:
@@ -592,9 +592,9 @@ Let me know.
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Regenerates the given player state over time; pulses once per second.
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[b]Arguments:[/b]
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- state: (required) The state to regen: all, health, stamina, or exhaust.
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enable: (required boolean) true to enable state regen; false to disable
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amount: (optional number) The amount to regen every second.
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+ state: (required) The state to regen: all, health, stamina, or exhaust.
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[b]Examples:[/b]
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Adds 1 to all states every second.:
@@ -627,8 +627,8 @@ Finds all of the skills that match the given token.
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Sets one of the player's skills to the given level.
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[b]Arguments:[/b]
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- level: (required number) The desired level for the given skill (max 20).
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skill: (required) The skill name, full or partial, or ID. Use cheat_find_skills to list all skills.
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+ level: (required number) The desired level for the given skill (max 20).
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[b]Examples:[/b]
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Set player's lockpicking skill to level 20:
@@ -686,8 +686,8 @@ A high ratio, like 1000, is faster. Default is 15. 0 will pause time.
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Finds and kills all the killable NPCs within the given radius of the player.
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[b]Arguments:[/b]
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- radius: (optional number) The kill radius around player. Default 5.
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token: (required) All or part of a the NPC's name.
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+ radius: (optional number) The kill radius around player. Default 5.
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[b]Examples:[/b]
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Kill Father Godwin:
@@ -715,12 +715,12 @@ This only works if the NPC has been loaded into the world.
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Teleports one or more NPCs to the given coordinates. Use cheat_loc to get locations.
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[b]Arguments:[/b]
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+ max: (optional number) The maximum NPCs to teleport. Default 10.
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z: (required number) Z coordinate.
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y: (required number) Y coordinate.
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x: (required number) X coordinate.
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- radius: (optional number) The teleport radius around the x,y,z target. Default 5.
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- max: (optional number) The maximum NPCs to teleport. Default 10.
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token: (required) All or part of a the NPC's name.
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+ radius: (optional number) The teleport radius around the x,y,z target. Default 5.
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[b]Examples:[/b]
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Teleport Father Godwin to somewhere...:
@@ -732,9 +732,9 @@ Teleports one or more NPCs to the given coordinates. Use cheat_loc to get locati
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Teleports one or more NPCs to the player's location.
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[b]Arguments:[/b]
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- radius: (optional number) The teleport radius around the player. Default 5.
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max: (optional number) The maximum NPCs to teleport. Default 10.
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token: (required) All or part of a the NPC's name.
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+ radius: (optional number) The teleport radius around the player. Default 5.
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[b]Examples:[/b]
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Teleport Father Godwin to ???:
@@ -758,9 +758,9 @@ For some reason most of the animals and some bandits/cuman just stand around. No
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The spawned entities are not managed so you should kill them off or load a clean save.
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[b]Arguments:[/b]
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- radius: (optional number) The spawn radius around the player. Default 5.
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- count: (optional number) Number of things to spawn. Default 1.
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class: (required) bandit|cuman|hare|horse|boar|sheep|pig|cow|buck|doe|reddeer
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+ count: (optional number) Number of things to spawn. Default 1.
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+ radius: (optional number) The spawn radius around the player. Default 5.
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[b]Examples:[/b]
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Spawn 10 bandits:
@@ -802,8 +802,8 @@ Sets the weather to the given weather ID.
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7 = dream
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[b]Arguments:[/b]
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- delay: (optional number) The number of hours to delay the transition. Default 0.
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id: (required number) The weather type ID.
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+ delay: (optional number) The number of hours to delay the transition. Default 0.
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[b]Examples:[/b]
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Set weather to foggy storm:
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