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I found that the OpenGL ES 3.0 test case failed to run on the Huawei Enjoy 10 Plus due to an invalid fragment shader.
I had to modify the fragment shader as follows to resolve the issue and ensure it runs correctly.
#version 300 es
precision mediump float;
uniform vec4 vColor;
out vec4 fragColor;
void main() {
fragColor = vColor;
}
The text was updated successfully, but these errors were encountered:
I found that the OpenGL ES 3.0 test case failed to run on the Huawei Enjoy 10 Plus due to an invalid fragment shader.
I had to modify the fragment shader as follows to resolve the issue and ensure it runs correctly.
The text was updated successfully, but these errors were encountered: