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ES 3.0 case execution failed #3

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shadowP12 opened this issue Mar 5, 2025 · 0 comments
Open

ES 3.0 case execution failed #3

shadowP12 opened this issue Mar 5, 2025 · 0 comments

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@shadowP12
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I found that the OpenGL ES 3.0 test case failed to run on the Huawei Enjoy 10 Plus due to an invalid fragment shader.
I had to modify the fragment shader as follows to resolve the issue and ensure it runs correctly.

#version 300 es
precision mediump float;
uniform vec4 vColor;
out vec4 fragColor;
void main() {
  fragColor = vColor;
}
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