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fo2-traits.txt
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- player can choose 0-2 traits
- fast metabolism
- healing rate +2
- radiation and poison resistance = 0
- bruiser
- ST +2
- action points -2
- small frame
- AG +1
- carry weight = 25 + ST * 15
- one hander
- one-handed chance to hit +20%
- two-handed chance to hit -40%
- finesse
- critical chance +10%
- damage resistance +30% to all attack (still ignored by armor-bypassing criticals)
- kamikaze
- sequence +5
- armor class = 0
- heavy handed
- melee damage +4
- critical hit table rolls: -30 penalty
- fast shot
- firing requires 1 less action point
- aimed shots disabled
- bloody mess
- people die with the bloodiest death animations
- jinxed
- all misses have 50% chance to be "upgraded" to critical failure (also applies to others in the fight)
- good natured
- +15 first aid, doctor, speech, barter
- -10 small guns, big guns, energy weapons, unarmed, melee weapons, throwing
- chem reliant
- addiction time -50%
- addiction chance increased (?)
- chem resistant
- chem affect duration -50%
- addiction chance -50%
- sex appeal
- sex appeal value raised for NPCs of opposite gender, reduced for the same gender
- used in NPC script checks
- skilled
- +5 skill points per level
- perk gain every 4 levels
- gifted
- +1 all stats
- -10 all skills
- -5 skill points gain every level