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fo2-skills.txt
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- small guns
- 5 + 4 * AG
- big guns
- 2 * AG
- energy weapons
- 2 * AG
- unarmed
- 30 + 2 * (AG + ST)
- melee weapons
- 20 + 2 * (AG + ST)
- throwing
- 4 * AG
- first aid
- 2 * (PE + IN)
- doctor
- 5 + PE + IN
- sneak
- 5 + 3 * AG
- lockpick
- 10 + PE + AG
- steal
- 3 * AG
- traps
- 10 + PE + AG
- science
- 4 * IN
- repair
- 3 * IN
- speech
- 5 * CH
- barter
- 4 * CH
- gambling
- 5 * LK
- outdoorsman
- 2 * (EN + IN)
EASY: all non-combat skills have +20
NORMAL: 0
HARD: all non-combat skills have -10
every level, you get (5 + 2 * IN) skill points to distribute
0-100%: 1% costs 1 skill point
101-125%: 1% costs 2 skill points
126-150%: 1% costs 3 skill points
151-175%: 1% costs 4 skill points
176-200%: 1% costs 5 skill points
201-300%: 1% costs 6 skill points
3 skills must be tagged on character creation as primary:
- adds permanent bonus of 20%
- doubles its improvement score
at lvl 12 there is a perk allowing to tag one more primary skill