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fo2-params.txt
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====== DONE
- hitpoints
- 15 + 2 * EN + ST
- every new level this increases by 2 + EN/2
- action points
- 5 + AG/2
==== ^ DONE
- armour class
- AG
- carry weight
- 25 + 25 * ST
- or 25 + 15 * ST if "small frame" trait
- melee damage
- ST - 5
- minimum value 1
- this is added to "maximum possible damage"... doesn't mean the actual damage but the max from which you roll randomly
- ex. crowbar has damage 3-10; melee damage=4 then crowbar causes 3-14 damage.
- damage threshold
- how much damage your armor can withstand when you're hit
- 0 + armor
- damage resistance
- 0% + armor
- poison resistance
- 5 * EN
- radiation resistance
- 2 * EN + armor resistance
===== DONE
- sequence
- 2 * PE
- kamikaze perk: +5
- earlier sequence perk: +2 per rank
- healing rate
- how much HP you heal in 3 hours of rest
- EN/3
- minimum value 1
===== ^ DONE
- critical chance
- LK %
- increases up to 4 times with a targeted hit to the eyes?
------------------
poison measured in units: <25?
radiation:
- rem count 5+ = symptoms of nausea
- rem count 75+ = quite serious
- rem count 300+ = fatal