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Copy pathfo2-item-perks.txt
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fo2-item-perks.txt
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- weapon long range
- chance to hit increased by (PE-2)*8
- weapon accurate
- chance to hit +20%
- weapon penetrate
- reduce DT of armor by 80%
- weapon knockback
- knocks target back for 1 hex for each 5 points of dealt damage
- weapon scope range
- chance to hit increased by (PE-2)*12
- weapon fast reload
- reloading only takes 1 AP (instead of 2)
- weapon night sight
- removes penalties to chance to hit from the darkness
- weapon flameboy
- more likely to show the most violent death animation for critters killed by fire (reduced to 15 points of damage)
- weapon enhanced knockout
- all critical hits cause knockout in addition to their regular effects
- characters with 9 ST have 1% chance of causing knockout on a regular hit
- characters with 10 ST have 2% chance of causing knockout on a regular hit
- (not used by any weapons in the unmodded game)
- powered armor
- +3 ST
- +30 radiation resistance
- combat armor
- +20 radiation resistance
- armor advanced I
- +4 ST
- +60 radiation resistance
- armor advanced II
- +4 ST
- +75 radiation resistance
- armor charisma
- +2 CH
- (not used by any armor)