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TileMap.tscn
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TileMap.tscn
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://tileset.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="NavigationPolygon" id=2]
vertices = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="TileSet" id=3]
0/name = "Wall"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 67, 67, 16, 16 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
1/name = "Floor"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 16, 118, 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/navigation = SubResource( 2 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
[node name="TileMap" type="TileMap"]
tile_set = SubResource( 3 )
cell_size = Vector2( 16, 16 )
collision_mask = 7
format = 1