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I'm making one issue for a list of all modding features that still only support "loose files" and not .dfmod. I'd like to clear them completely for 1.2. Feel free to add features in a reply below.
BIOGs (for localization)
Namegen.txt
The text was updated successfully, but these errors were encountered:
I can't pinpoint exactly where yet, but the XMLManager is pretty still loose file minded.
Functions like XMLManager.XmlFileExists and the path-based constructor only support loose files, making some systems only work with loose files. We should probably rework all of those to use the package-friendly XMLManager.TryReadXml
We have a mod having issues with crosshair replacement, for example. HUDCrosshair uses DaggerfallUI.GetTextureFromResources, which uses TextureReplacement.TryGetSize, which uses XMLManager.XmlFileExists, which only supports loose files.
I'm making one issue for a list of all modding features that still only support "loose files" and not .dfmod. I'd like to clear them completely for 1.2. Feel free to add features in a reply below.
The text was updated successfully, but these errors were encountered: