-
Notifications
You must be signed in to change notification settings - Fork 328
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Temporary Armour, Creates Infinitely Stacking "Value" Bug #2640
Comments
Update: Equipping and unequpping different armours will not fix the bloated value, However Restarting seems to reset the values to zero. |
Yes this is the correct way to fix this issue magicono, so submit a PR? Or I can do it if you'd rather not. |
I would but my local branch has been all screwed up for a good few months, and I haven't gotten to fixing it, lol. If you want to make that PR that would be nice. |
Describe the issue
When 'Temporary Items' (Create Item Spell Effect) expire while equipped the armour value is retained, this leads to an infinitely stackable
armour value
To Reproduce
simply create a 1/1 duration create item spell, and equip then let expire armour, Repeat.
Expected behavior
the value should reset to the value of no armour in that slot since it has been "unequipped"
Screenshots and Logs
Desktop (please complete the following information):
Additional context
issue doesn't inherently lie within the create item script
but any temporary item.
issue is possibly from DaggerfallWorkshop.Game.Items.ItemCollections.RemoveExpiredItems()
https://forums.dfworkshop.net/viewtopic.php?t=5681
forum post of issue from 2 years back - issue still in effect.
The text was updated successfully, but these errors were encountered: