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[Feature Request] off-centered origin placement #469

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2 tasks done
avalel opened this issue Dec 16, 2024 · 0 comments
Open
2 tasks done

[Feature Request] off-centered origin placement #469

avalel opened this issue Dec 16, 2024 · 0 comments
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Enhancement New feature or request

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@avalel
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avalel commented Dec 16, 2024

Validations

  • I have checked for similar feature requests and could not find any.
  • I have made sure this is not an already-existing feature.

Description

When i use inochi2d and choose "keep the folder structure" all of the nodes are placed to (0;0;0). the first possible solution is to recalculate the origin, but it always recalculates to the center of all parts within the node. This behavior isn't always the preferred one (examples: when creating a node for the head node it's more preferred to me to be closer to the neck than moving it to the center of the head)
Second issue: layers. The most recommended way to change orientation gizmos for layers is texture offset. In the first glance it's a wonderful solution, but when i start editing a parameter and the edited layer is needed we meet with the issue that we see in the video i added here: points and grid are separate and it is pretty uncomfortable to edit a mesh like that (at least for me)

issue.mp4

Suggested solution

making "moving origin" mode where you can move gizmo without affecting placement of nodes/mesh positions that won't mess up nodes, layers and grouped meshes

Alternative solution

No response

Additional Context

No response

@avalel avalel added Enhancement New feature or request Triage PR/Issue needs to be triaged. labels Dec 16, 2024
@LunaTheFoxgirl LunaTheFoxgirl removed the Triage PR/Issue needs to be triaged. label Dec 16, 2024
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