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I have checked for similar feature requests and could not find any.
I have made sure this is not an already-existing feature.
Description
Atlas size is quite inefficient, It limits the ambition of characters than can be created. Currently the atlas is required to store redundant information, multiple copies of the same object or both halves of symmetrical objects.
Suggested solution
A rather simple optimization for models would be to have one atlas reference apply to multiple of the same parts via duplication. This could also be used to allow artists to cut half of symmetrical textures off to greatly reduce the needed size of texture atlases.
Alternative solution
If you wanted to go to extra effort, you could have a symmetry check box on any inported image that tells it to automatically cut it in half and mirror something during the atlas stage and the same inside the mirrored parts feature.
Additional Context
No response
The text was updated successfully, but these errors were encountered:
Validations
Description
Atlas size is quite inefficient, It limits the ambition of characters than can be created. Currently the atlas is required to store redundant information, multiple copies of the same object or both halves of symmetrical objects.
Suggested solution
A rather simple optimization for models would be to have one atlas reference apply to multiple of the same parts via duplication. This could also be used to allow artists to cut half of symmetrical textures off to greatly reduce the needed size of texture atlases.
Alternative solution
If you wanted to go to extra effort, you could have a symmetry check box on any inported image that tells it to automatically cut it in half and mirror something during the atlas stage and the same inside the mirrored parts feature.
Additional Context
No response
The text was updated successfully, but these errors were encountered: