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I have checked for similar feature requests and could not find any.
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Description
Current automesh algorithm will generate triangles covering no texture (from the human eye perspective), which will usually be erased by riggers immediately after generation. These triangles should be prevented.
Seems like the contour automesh algorithm is good at determining mesh vertices given a texture, but the autoTriangulate() method from IncMesh is reused after vertices are picked to generate the mesh as the last step, throwing away all the texture info.
Validations
Description
Current automesh algorithm will generate triangles covering no texture (from the human eye perspective), which will usually be erased by riggers immediately after generation. These triangles should be prevented.
Suggested solution
Quoting Luna's comment
Alternative solution
No response
Additional Context
Mentioned by both ChaKun and Luna in #449 .
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